Player Matchup

Mercury
Mercury
Acerosteel
Mercury
Level 149
God Stats
32W - 16L
1,754 SR
Queue Stats
392W - 335L
1,630 Elo+
Party 2
Hera
Hera
Bauscleave
Hera
Level 152
God Stats
8W - 9L
1,621 SR
Queue Stats
491W - 453L
1,620 Elo+
Party 3
Rama
Rama
DSpirtGamerD
Rama
Level 121
God Stats
1W - 9L
1,565 SR
Queue Stats
197W - 185L
1,665 Elo+
Solo
Hades
Hades
Demonhyu
Hades
Level 157
God Stats
24W - 21L
1,607 SR
Queue Stats
508W - 471L
1,631 Elo+
Party 2
Sun Wukong
Sun Wukong
GambitRevolver
Sun Wukong
Level 135
God Stats
8W - 9L
1,572 SR
Queue Stats
482W - 447L
1,636 Elo+
Party 3
Team Averages
Level 143
1,624 SR
1,636 Elo+

VS

Team Averages
Level 122
1,531 SR
1,634 Elo+
He Bo
He Bo
Ballur
He Bo
Level 144
God Stats
3W - 0L
1,798 SR
Queue Stats
235W - 198L
1,466 Elo+
Party 1
Chaac
Chaac
GucciWithATwist
Chaac
Level 67
God Stats
1W - 1L
1,375 SR
Queue Stats
36W - 16L
1,848 Elo+
Party 1
Achilles
Achilles
Mamba
Achilles
Level 160
God Stats
18W - 13L
1,694 SR
Queue Stats
468W - 346L
1,794 Elo+
Party 1
Anhur
Anhur
SopitaDeKeso
Anhur
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Victor
Geb
Level 154
God Stats
1W - 1L
1,287 SR
Queue Stats
290W - 251L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Acerosteel
Mercury
6
1 / 1 / 1
4,371
874
1,038
3,168
727
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 1 / 1
4,236
847
1,028
1,108
247
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

1
0 / 0 / 0
2,608
522
0
0
0
Hades
Demonhyu
Hades
6
1 / 3 / 0
3,872
774
2,496
4,116
1,088
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
GambitRevolver
Sun Wukong
6
0 / 0 / 0
3,592
718
2,061
2,539
722
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ballur
He Bo
6
0 / 1 / 0
3,581
716
391
1,576
335
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

6
3 / 1 / 0
4,270
854
2,113
3,455
1,406
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Achilles
Mamba
Achilles
7
2 / 1 / 1
4,064
813
2,666
4,265
1,896
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

5
0 / 0 / 0
3,427
685
986
2,091
314
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Geb
Victor
Geb
5
0 / 0 / 0
3,538
708
191
1,806
632
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
6
3
Kills
5
5
Deaths
3
2
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
Acerosteel
Mercury
1
1
1
1.5
W
He Bo
Ballur
He Bo
0
1
0
0
L
1
1
1
1.5
L
0
0
0
0
L
Hades
Demonhyu
Hades
1
3
0
0.33
L
Sun Wukong
GambitRevolver
Sun Wukong
0
0
0
0
W
3
1
0
3
W
Achilles
Mamba
Achilles
2
1
1
2.5
W
0
0
0
0
W
Geb
Victor
Geb
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,623
Damage
6,347
10,931
Taken
13,193
2,784
Mitigated
4,583
4,018
Healing
6,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Acerosteel
Mercury
1,038
692
0
1,386
3,168
727
0
196
2,947
0
17,836
W
He Bo
Ballur
He Bo
391
0
0
550
1,576
335
0
462
1,114
11,272
0
L
1,028
275
0
0
1,108
247
0
307
801
17,129
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Hades
Demonhyu
Hades
2,496
1,190
77
1,472
4,116
1,088
54
0
3,891
15,191
0
L
Sun Wukong
GambitRevolver
Sun Wukong
2,061
73
0
1,083
2,539
722
0
79
2,460
0
12,905
W
2,113
900
0
1,622
3,455
1,406
0
675
2,780
0
19,282
W
Achilles
Mamba
Achilles
2,666
1,021
0
2,808
4,265
1,896
0
2,257
2,008
0
13,179
W
986
594
0
1,071
2,091
314
0
0
1,891
0
13,327
W
Geb
Victor
Geb
191
32
0
500
1,806
632
0
130
1,626
7,848
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,679
Gold Earned
18,880
138
Minions Killed
141
0
Camps Cleared
0
467,336
Distance Traveled
576,218
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,371
874
43
9
0
134,182
2
W
He Bo
3,581
716
26
5
0
107,036
1
L
Hera
4,236
847
36
7
0
110,666
3
L
Rama
2,608
522
0
0
0
0
0
L
Hades
3,872
774
35
7
0
99,657
1
L
Sun Wukong
3,592
718
24
5
0
122,831
4
W
Chaac
4,270
854
39
8
0
125,396
1
W
Achilles
4,064
813
29
6
0
116,982
2
W
Anhur
3,427
685
33
7
0
107,739
1
W
Geb
3,538
708
14
3
0
119,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role