Player Matchup

Raijin
Raijin
NumberOneGeek
Raijin
Level 84
God Stats
5W - 6L
1,418 SR
Queue Stats
52W - 49L
1,466 Elo+
Solo
Sun Wukong
Sun Wukong
War i am war511
Sun Wukong
Level 91
God Stats
9W - 4L
1,573 SR
Queue Stats
261W - 229L
1,427 Elo+
Party 2
Fenrir
Fenrir
drifter700
Fenrir
Level 89
God Stats
5W - 2L
1,500 SR
Queue Stats
227W - 190L
1,452 Elo+
Party 2
Team Averages
Level 88
1,497 SR
1,448 Elo+

VS

Team Averages
Level 43
1,466 SR
1,555 Elo+
Nemesis
Nemesis
Garthept
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,629 Elo+
Party 1
Chang'e
Chang'e
Only4Change
Chang'e
Level 4
God Stats
1W - 4L
1,500 SR
Queue Stats
12W - 12L
1,629 Elo+
Party 1
Neith
Neith
loopylad
Neith
Level 122
God Stats
0W - 4L
1,397 SR
Queue Stats
18W - 24L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 8 / 9
15,729
629
14,316
18,104
14,269
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
War i am war511
Sun Wukong
19
7 / 6 / 8
16,378
655
20,290
27,873
31,776
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fenrir
drifter700
Fenrir
20
9 / 4 / 9
17,113
685
15,546
20,874
9,486
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Garthept
Nemesis
17
3 / 6 / 4
15,075
603
11,155
19,317
16,658
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Chang'e
Only4Change
Chang'e
19
5 / 5 / 8
15,770
631
19,777
18,123
17,083
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
loopylad
Neith
18
10 / 8 / 3
16,418
657
21,051
22,675
9,621
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
33
19
Kills
18
18
Deaths
19
26
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Garthept
Nemesis
3
6
4
0.83
W
3
8
9
0.94
L
Chang'e
Only4Change
Chang'e
5
5
8
1.8
W
Sun Wukong
War i am war511
Sun Wukong
7
6
8
1.83
W
Fenrir
drifter700
Fenrir
9
4
9
3.38
L
Neith
loopylad
Neith
10
8
3
1.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,152
Damage
51,983
66,851
Taken
60,115
55,531
Mitigated
43,362
7,579
Healing
22,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Garthept
Nemesis
11,155
4,339
0
4,455
19,317
16,658
71
4,067
14,827
0
74,793
W
14,316
803
0
3,086
18,104
14,269
432
5,327
12,507
102,540
0
L
Chang'e
Only4Change
Chang'e
19,777
757
4,183
6,767
18,123
17,083
1,660
5,864
12,032
58,387
0
W
Sun Wukong
War i am war511
Sun Wukong
20,290
5,561
0
1,527
27,873
31,776
534
7,047
20,524
0
49,285
W
Fenrir
drifter700
Fenrir
15,546
4,036
0
2,966
20,874
9,486
1,790
7,571
13,078
0
54,455
L
Neith
loopylad
Neith
21,051
10,864
0
7,510
22,675
9,621
1,886
4,995
17,430
0
99,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,220
Gold Earned
47,263
214
Minions Killed
227
0
Camps Cleared
0
1,223,249
Distance Traveled
1,188,878
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
15,075
603
60
2
0
449,770
4
W
Raijin
15,729
629
110
4
0
360,970
5
L
Chang'e
15,770
631
64
3
0
372,163
2
W
Sun Wukong
16,378
655
41
2
0
412,037
0
W
Fenrir
17,113
685
63
3
0
450,242
0
L
Neith
16,418
657
103
4
0
366,945
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role