Player Matchup

Cthulhu
Cthulhu
Angry_Rat_Noises
Cthulhu
Level 88
God Stats
13W - 6L
1,577 SR
Queue Stats
161W - 194L
1,376 Elo+
Party 2
Izanami
Izanami
BlackParade34
Izanami
Level 36
God Stats
5W - 9L
1,543 SR
Queue Stats
104W - 138L
1,364 Elo+
Party 2
Fenrir
Fenrir
ZerØZeÐ
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Team Averages
Level 43
1,540 SR
1,413 Elo+

VS

Team Averages
Level 25
1,421 SR
1,307 Elo+
Scylla
Scylla
CelticChaos117
Scylla
Level 18
God Stats
0W - 3L
1,157 SR
Queue Stats
4W - 7L
1,410 Elo+
Party 1
Loki
Loki
Sneezydwarfy
Loki
Level 29
God Stats
4W - 1L
1,813 SR
Queue Stats
38W - 28L
1,368 Elo+
Solo
Jormungandr
Jormungandr
guarna119
Jormungandr
Level 28
God Stats
4W - 12L
1,293 SR
Queue Stats
15W - 29L
1,142 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 6
11,739
783
16,535
13,837
11,758
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
14
7 / 1 / 8
10,961
731
10,191
10,627
3,960
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Fenrir
ZerØZeÐ
Fenrir
10
0 / 13 / 11
9,108
607
4,419
13,703
5,420
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 5 / 9
9,235
616
6,376
12,300
4,012
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
7 / 7 / 5
10,638
709
9,458
13,347
4,728
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
guarna119
Jormungandr
13
3 / 5 / 10
9,516
634
5,950
14,500
12,566
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
37
17
Kills
13
16
Deaths
17
25
Assists
24
Player
Kills
Deaths
Assists
KDA
W
10
2
6
6.5
W
Izanami
7
1
8
11
L
3
5
9
1.5
L
7
7
5
1.36
W
Fenrir
ZerØZeÐ
Fenrir
0
13
11
0.42
L
Jormungandr
guarna119
Jormungandr
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
21,784
38,167
Taken
40,147
21,138
Mitigated
21,306
7,871
Healing
9,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,535
293
794
4,149
13,837
11,758
659
3,461
10,376
51,167
0
W
Izanami
10,191
5,543
0
2,457
10,627
3,960
2,424
3,355
7,272
0
38,743
L
6,376
1,099
465
4,523
12,300
4,012
21
4,968
7,037
29,830
0
L
9,458
2,465
0
727
13,347
4,728
1,713
5,081
8,022
0
43,131
W
Fenrir
ZerØZeÐ
Fenrir
4,419
1,515
0
471
13,703
5,420
93
5,556
8,147
0
7,381
L
Jormungandr
guarna119
Jormungandr
5,950
2,447
600
3,038
14,500
12,566
0
5,764
8,503
31,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,808
Gold Earned
29,389
128
Minions Killed
134
0
Camps Cleared
0
766,303
Distance Traveled
727,668
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,739
783
63
4
0
283,394
2
W
Izanami
10,961
731
64
4
0
258,172
1
L
Scylla
9,235
616
53
4
0
241,401
1
L
Loki
10,638
709
47
3
0
239,717
1
W
Fenrir
9,108
607
1
0
0
224,737
0
L
Jormungandr
9,516
634
34
2
0
246,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role