Player Matchup

Fenrir
Fenrir
EmanuelNu
Fenrir
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 1L
1,824 Elo+
Party 2
Thor
Thor
Less14Name
Thor
Level 29
God Stats
0W - 1L
1,300 SR
Queue Stats
35W - 29L
1,470 Elo+
Party 2
Cerberus
Cerberus
ZTRECE
Cerberus
Level 65
God Stats
6W - 4L
1,586 SR
Queue Stats
115W - 99L
1,538 Elo+
Party 2
Team Averages
Level 35
1,462 SR
1,611 Elo+

VS

Team Averages
Level 16
1,503 SR
1,436 Elo+
Neith
Neith
BEASTTOXIC
Neith
Level 14
God Stats
34W - 32L
1,508 SR
Queue Stats
104W - 117L
1,364 Elo+
Solo
Ra
Ra
BIGolCHUNGUS
Ra
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
TabbyKane
Hercules
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
EmanuelNu
Fenrir
13
0 / 9 / 1
10,506
553
3,777
15,324
5,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 11 / 0
10,643
560
3,882
18,735
8,344
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
ZTRECE
Cerberus
13
0 / 9 / 1
10,277
541
7,120
24,215
15,094
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
3
0 / 0 / 0
8,735
460
0
0
0
20
21 / 0 / 8
15,167
798
36,732
11,745
4,842
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
TabbyKane
Hercules
18
8 / 1 / 20
13,667
719
9,911
12,678
15,647
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
57
1
Kills
29
29
Deaths
1
2
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Neith
0
0
0
0
W
21
0
8
25
L
Fenrir
EmanuelNu
Fenrir
0
9
1
0.06
L
1
11
0
0.09
W
Hercules
TabbyKane
Hercules
8
1
20
18
L
Cerberus
ZTRECE
Cerberus
0
9
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,779
Damage
46,643
58,274
Taken
24,423
29,389
Mitigated
20,489
7,367
Healing
11,725
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
0
0
0
0
0
0
0
0
0
0
0
W
36,732
2,752
1,765
7,456
11,745
4,842
1,545
3,435
8,310
128,000
0
L
Fenrir
EmanuelNu
Fenrir
3,777
132
0
1,775
15,324
5,951
0
9,146
6,028
0
42,492
L
3,882
472
0
514
18,735
8,344
0
12,573
5,939
0
27,168
W
Hercules
TabbyKane
Hercules
9,911
1,806
0
2,504
12,678
15,647
1,101
4,025
8,653
0
21,955
L
Cerberus
ZTRECE
Cerberus
7,120
247
0
5,078
24,215
15,094
834
15,236
8,646
52,386
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,426
Gold Earned
37,569
223
Minions Killed
169
0
Camps Cleared
0
921,899
Distance Traveled
675,470
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,735
460
0
0
0
0
0
W
Ra
15,167
798
156
8
0
360,125
3
L
Fenrir
10,506
553
62
3
0
334,307
1
L
Thor
10,643
560
36
2
0
299,919
3
W
Hercules
13,667
719
13
1
0
315,345
2
L
Cerberus
10,277
541
125
7
0
287,673
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role