Player Matchup

The Morrigan
The Morrigan
BreathaSativa98
The Morrigan
Level 23
God Stats
2W - 4L
1,136 SR
Queue Stats
8W - 11L
1,463 Elo+
Solo
Odin
Odin
Briantehlion2
Odin
Level 23
God Stats
2W - 4L
1,479 SR
Queue Stats
54W - 49L
1,600 Elo+
Solo
Scylla
Scylla
Chanel33
Scylla
Level 18
God Stats
47W - 42L
1,546 SR
Queue Stats
52W - 50L
1,481 Elo+
Solo
Nu Wa
Nu Wa
OVOXO_2K
Nu Wa
Level 16
God Stats
46W - 32L
1,662 SR
Queue Stats
61W - 48L
1,588 Elo+
Solo
Amaterasu
Amaterasu
zebras26
Amaterasu
Level 25
God Stats
14W - 14L
1,696 SR
Queue Stats
14W - 14L
1,674 Elo+
Solo
Team Averages
Level 21
1,504 SR
1,561 Elo+

VS

Team Averages
Level 19
1,672 SR
1,525 Elo+
Ra
Ra
Beebo27
Ra
Level 28
God Stats
2W - 0L
1,811 SR
Queue Stats
35W - 21L
1,647 Elo+
Solo
Zeus
Zeus
Diaper Wrath
Zeus
Level 29
God Stats
155W - 115L
1,558 SR
Queue Stats
316W - 330L
1,550 Elo+
Solo
Artemis
Artemis
Fye_Hero
Artemis
Level 29
God Stats
4W - 0L
1,954 SR
Queue Stats
187W - 171L
1,608 Elo+
Solo
Cthulhu
Cthulhu
Voodoozambie
Cthulhu
Level 6
God Stats
1W - 0L
1,249 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bellona
Bellona
W7Memanuel
Bellona
Level 4
God Stats
1W - 0L
1,789 SR
Queue Stats
1W - 1L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
BreathaSativa98
The Morrigan
20
3 / 10 / 10
16,256
903
22,190
17,242
7,382
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

20
4 / 3 / 10
17,639
980
20,926
24,072
36,233
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Scylla
Chanel33
Scylla
20
1 / 9 / 6
15,704
872
8,804
21,269
8,271
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Nu Wa
OVOXO_2K
Nu Wa
20
3 / 7 / 8
16,451
914
35,123
18,812
7,836
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Amaterasu
zebras26
Amaterasu
20
5 / 4 / 7
16,203
900
7,174
30,628
26,345
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

1

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
0 / 3 / 17
16,826
935
19,276
24,668
10,702
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
14 / 4 / 7
18,746
1,041
45,757
23,111
8,638
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Artemis
Fye_Hero
Artemis
20
19 / 6 / 10
20,971
1,165
39,431
40,976
13,790
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cthulhu
Voodoozambie
Cthulhu
17
0 / 2 / 0
12,646
703
1,047
5,791
2,324
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
W7Memanuel
Bellona
17
0 / 1 / 1
12,716
706
270
5,707
1,392

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
68
16
Kills
33
33
Deaths
16
41
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
3
17
2.83
L
The Morrigan
BreathaSativa98
The Morrigan
3
10
10
0.8
L
4
3
10
3
L
Scylla
Chanel33
Scylla
1
9
6
0.44
W
14
4
7
4.38
W
Artemis
Fye_Hero
Artemis
19
6
10
4
L
Nu Wa
OVOXO_2K
Nu Wa
3
7
8
1
W
Cthulhu
Voodoozambie
Cthulhu
0
2
0
0
W
Bellona
W7Memanuel
Bellona
0
1
1
0.5
L
Amaterasu
zebras26
Amaterasu
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,217
Damage
105,781
112,023
Taken
100,253
86,067
Mitigated
36,846
7,693
Healing
18,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,276
1,771
1,113
3,395
24,668
10,702
0
17,494
7,174
90,720
0
L
The Morrigan
BreathaSativa98
The Morrigan
22,190
1,769
816
1,417
17,242
7,382
0
7,726
8,377
45,603
436
L
20,926
4,015
0
13
24,072
36,233
0
13,331
10,741
0
53,953
L
Scylla
Chanel33
Scylla
8,804
662
0
283
21,269
8,271
0
12,022
9,247
76,039
0
W
45,757
2,612
0
1,065
23,111
8,638
0
13,979
9,132
96,930
0
W
Artemis
Fye_Hero
Artemis
39,431
20,378
0
12,912
40,976
13,790
0
24,933
16,043
0
117,117
L
Nu Wa
OVOXO_2K
Nu Wa
35,123
7,911
0
40
18,812
7,836
0
8,773
10,039
73,500
0
W
Cthulhu
Voodoozambie
Cthulhu
1,047
0
0
0
5,791
2,324
0
4,427
1,364
4,238
0
W
Bellona
W7Memanuel
Bellona
270
23
0
0
5,707
1,392
0
5,125
582
0
756
L
Amaterasu
zebras26
Amaterasu
7,174
1,819
0
5,124
30,628
26,345
0
24,228
6,400
0
19,763

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

82,253
Gold Earned
81,905
369
Minions Killed
433
14
Camps Cleared
3
1,661,361
Distance Traveled
1,028,799
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
16,826
935
172
10
0
338,511
0
L
The Morrigan
16,256
903
54
3
0
305,539
0
L
Odin
17,639
980
54
3
2
373,789
0
L
Scylla
15,704
872
189
11
1
295,636
0
W
Zeus
18,746
1,041
109
6
1
309,780
0
W
Artemis
20,971
1,165
149
8
1
298,126
0
L
Nu Wa
16,451
914
56
3
8
288,789
2
W
Cthulhu
12,646
703
2
0
0
32,800
0
W
Bellona
12,716
706
1
0
1
49,582
0
L
Amaterasu
16,203
900
16
1
3
397,608
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role