Player Matchup

Ares
Ares
Cl0wn_CTT
Ares
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
irvings_
Fenrir
Level 17
God Stats
1W - 0L
1,392 SR
Queue Stats
6W - 18L
1,001 Elo+
Solo
Zeus
Zeus
squeeky_cheeks
Zeus
Level 18
God Stats
9W - 4L
1,807 SR
Queue Stats
92W - 112L
1,097 Elo+
Solo
Team Averages
Level 13
1,567 SR
1,199 Elo+

VS

Team Averages
Level 16
1,408 SR
987 Elo+
Ullr
Ullr
Hunterish888
Ullr
Level 26
God Stats
0W - 8L
1,224 SR
Queue Stats
49W - 69L
783 Elo+
Solo
Nemesis
Nemesis
JuSDOnTBLiNK
Nemesis
Level 5
God Stats
3W - 2L
1,500 SR
Queue Stats
10W - 31L
1,067 Elo+
Solo
Cthulhu
Cthulhu
fallen_Demon6665
Cthulhu
Level 17
God Stats
1W - 5L
1,500 SR
Queue Stats
96W - 119L
1,113 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
4
0 / 1 / 2
14,839
424
150
1,552
334
Fenrir
irvings_
Fenrir
20
17 / 3 / 9
23,793
680
26,028
30,061
27,901
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

20
12 / 6 / 14
23,481
671
41,476
26,890
16,594
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 19 / 7
19,303
552
19,018
37,644
15,588
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
JuSDOnTBLiNK
Nemesis
5
1 / 3 / 1
15,048
430
885
3,253
542
Attacker's Blessing

Attacker's Blessing

+20 Physical Power +25 Magical Power ROLE QUEST: DAMAGE Damage lane minions and Enemy gods to gain stacks. Dealing 100 damage to Lane Minions provide 1 Stack and Dealing 100 damage to Enemy gods provide 3 Stacks. At 100 Stacks Attacker's Blessing Evolves, gaining 10 Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

20
7 / 7 / 1
21,057
602
20,766
49,457
74,665
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
18
29
Kills
9
10
Deaths
29
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ares
0
1
2
1
L
1
19
7
0.24
L
Nemesis
JuSDOnTBLiNK
Nemesis
1
3
1
0.5
L
7
7
1
1.07
W
Fenrir
irvings_
Fenrir
17
3
9
7.17
W
12
6
14
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,654
Damage
40,669
58,503
Taken
90,354
44,829
Mitigated
90,795
4,167
Healing
883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
150
150
0
0
1,552
334
0
773
779
273
0
L
19,018
12,481
0
711
37,644
15,588
3,172
16,660
20,645
0
90,878
L
Nemesis
JuSDOnTBLiNK
Nemesis
885
711
0
0
3,253
542
0
2,067
1,136
0
2,521
L
20,766
1,608
172
0
49,457
74,665
784
21,652
24,955
106,673
0
W
Fenrir
irvings_
Fenrir
26,028
5,532
0
2,979
30,061
27,901
2,433
8,740
19,715
0
89,658
W
41,476
7,563
0
1,188
26,890
16,594
2,035
11,309
15,581
203,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,113
Gold Earned
55,408
306
Minions Killed
246
0
Camps Cleared
0
1,160,570
Distance Traveled
1,067,561
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
14,839
424
0
0
0
15,981
0
L
Ullr
19,303
552
120
3
0
471,636
0
L
Nemesis
15,048
430
3
0
0
39,242
0
L
Cthulhu
21,057
602
123
4
0
556,683
5
W
Fenrir
23,793
680
76
2
0
624,465
1
W
Zeus
23,481
671
230
7
0
520,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role