Player Matchup

Nemesis
Nemesis
Jared1020
Nemesis
Level 18
God Stats
5W - 1L
1,578 SR
Queue Stats
23W - 25L
1,436 Elo+
Solo
Jormungandr
Jormungandr
KpasaLarba
Jormungandr
Level 26
God Stats
20W - 10L
1,720 SR
Queue Stats
132W - 122L
1,427 Elo+
Solo
Ares
Ares
SoiledYourUndies
Ares
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,367 Elo+
Party 2
Vamana
Vamana
juventuz
Vamana
Level 28
God Stats
3W - 2L
1,491 SR
Queue Stats
38W - 32L
1,325 Elo+
Solo
Baron Samedi
Baron Samedi
moonsrise
Baron Samedi
Level 81
God Stats
7W - 4L
1,563 SR
Queue Stats
354W - 344L
1,484 Elo+
Party 2
Team Averages
Level 32
1,570 SR
1,408 Elo+

VS

Team Averages
Level 18
1,524 SR
1,402 Elo+
Ares
Ares
Aplixy
Ares
Level 2
God Stats
6W - 1L
1,500 SR
Queue Stats
87W - 80L
1,500 Elo+
Solo
Anubis
Anubis
BlurXxEclipse
Anubis
Level 43
God Stats
4W - 8L
1,331 SR
Queue Stats
128W - 129L
1,362 Elo+
Party 1
Apollo
Apollo
BrotherPnut
Apollo
Level 20
God Stats
1W - 1L
1,852 SR
Queue Stats
32W - 18L
1,582 Elo+
Party 1
Cthulhu
Cthulhu
NumbNuts12
Cthulhu
Level 24
God Stats
4W - 2L
1,438 SR
Queue Stats
45W - 40L
1,361 Elo+
Party 1
Poseidon
Poseidon
xTramL
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,203 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Jared1020
Nemesis
19
11 / 4 / 9
13,626
592
17,330
19,802
6,998
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
KpasaLarba
Jormungandr
17
4 / 3 / 21
13,624
592
12,978
17,305
20,583
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
1 / 10 / 6
9,855
428
3,084
16,086
10,223
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
juventuz
Vamana
19
13 / 6 / 10
13,686
595
16,952
23,269
15,938
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Baron Samedi
moonsrise
Baron Samedi
18
9 / 5 / 10
13,012
566
17,646
21,117
8,567
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aplixy
Ares
14
1 / 7 / 3
10,535
458
2,155
14,677
12,716
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
4 / 8 / 6
11,043
480
12,599
17,736
8,609
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
19
14 / 9 / 6
14,116
614
21,527
21,534
9,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
NumbNuts12
Cthulhu
16
6 / 3 / 9
11,921
518
17,287
20,434
21,967
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Poseidon
xTramL
Poseidon
16
3 / 11 / 11
10,927
475
10,693
13,660
4,742
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

94
Kill Participation
63
38
Kills
28
28
Deaths
38
56
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ares
Aplixy
Ares
1
7
3
0.36
L
4
8
6
0.88
L
Apollo
14
9
6
1.89
W
Nemesis
Jared1020
Nemesis
11
4
9
3.88
W
Jormungandr
KpasaLarba
Jormungandr
4
3
21
4.83
L
Cthulhu
NumbNuts12
Cthulhu
6
3
9
3.5
W
1
10
6
0.4
W
Vamana
juventuz
Vamana
13
6
10
3
W
Baron Samedi
moonsrise
Baron Samedi
9
5
10
2.8
L
Poseidon
xTramL
Poseidon
3
11
11
0.77

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,990
Damage
64,261
97,579
Taken
88,041
62,309
Mitigated
57,124
35,509
Healing
17,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Aplixy
Ares
2,155
658
0
0
14,677
12,716
340
2,295
12,159
30,001
0
L
12,599
1,090
0
6,617
17,736
8,609
643
6,746
10,840
72,939
0
L
Apollo
21,527
16,294
231
6,782
21,534
9,090
1,484
7,992
13,292
0
72,044
W
Nemesis
Jared1020
Nemesis
17,330
8,560
0
7,649
19,802
6,998
829
8,628
11,174
0
99,588
W
Jormungandr
KpasaLarba
Jormungandr
12,978
2,906
0
2,913
17,305
20,583
564
6,952
10,353
51,145
0
L
Cthulhu
NumbNuts12
Cthulhu
17,287
1,800
804
3,432
20,434
21,967
132
9,651
10,520
49,104
0
W
3,084
698
0
952
16,086
10,223
322
9,058
7,028
18,445
0
W
Vamana
juventuz
Vamana
16,952
9,678
935
9,924
23,269
15,938
1,260
10,728
12,541
0
62,651
W
Baron Samedi
moonsrise
Baron Samedi
17,646
2,132
1,498
11,638
21,117
8,567
811
12,526
8,591
78,987
0
L
Poseidon
xTramL
Poseidon
10,693
2,686
0
0
13,660
4,742
601
8,088
5,522
41,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,803
Gold Earned
58,542
420
Minions Killed
364
0
Camps Cleared
0
2,037,522
Distance Traveled
1,950,215
19
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,535
458
50
2
0
388,797
5
L
Anubis
11,043
480
116
5
0
351,605
1
L
Apollo
14,116
614
71
3
0
414,531
1
W
Nemesis
13,626
592
101
4
0
507,322
5
W
Jormungandr
13,624
592
71
3
0
421,267
10
L
Cthulhu
11,921
518
73
3
0
410,974
0
W
Ares
9,855
428
27
1
0
270,616
0
W
Vamana
13,686
595
91
4
0
460,997
0
W
Baron Samedi
13,012
566
130
6
0
377,320
4
L
Poseidon
10,927
475
54
2
0
384,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role