Player Matchup

Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
LeoSouzaH8595
Zeus
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 1L
1,733 Elo+
Party 1
Merlin
Merlin
benjamix18
Merlin
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 49
1,500 SR
1,578 Elo+

VS

Team Averages
Level 47
1,462 SR
1,407 Elo+
Ymir
Ymir
Alan002
Ymir
Level 14
God Stats
1W - 2L
1,503 SR
Queue Stats
7W - 14L
1,329 Elo+
Party 2
Baron Samedi
Baron Samedi
Rabanekill
Baron Samedi
Level 59
God Stats
18W - 30L
1,384 SR
Queue Stats
144W - 250L
1,327 Elo+
Party 2
Thor
Thor
kevinale
Thor
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 17L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
10 / 1 / 6
10,317
794
11,952
5,215
1,696
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 7 / 13
8,621
663
7,932
10,519
3,450
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Merlin
benjamix18
Merlin
14
5 / 0 / 11
9,605
739
12,066
4,948
1,759
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Alan002
Ymir
11
3 / 6 / 3
8,192
630
6,764
15,196
17,802
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Rabanekill
Baron Samedi
11
3 / 7 / 2
7,897
607
6,649
10,473
4,790
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thor
11
2 / 4 / 4
8,269
636
4,414
12,216
4,527
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
17
Kills
8
8
Deaths
17
30
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
10
1
6
13
L
Ymir
Alan002
Ymir
3
6
3
0.75
W
2
7
13
1.21
L
Baron Samedi
Rabanekill
Baron Samedi
3
7
2
0.57
W
Merlin
benjamix18
Merlin
5
0
11
10.5
L
Thor
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,950
Damage
17,827
20,682
Taken
37,885
6,905
Mitigated
27,119
3,165
Healing
4,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
11,952
1,465
0
1,355
5,215
1,696
1,000
2,771
2,419
37,603
0
L
Ymir
Alan002
Ymir
6,764
763
0
2,028
15,196
17,802
0
12,663
2,533
19,568
0
W
7,932
2,502
96
627
10,519
3,450
114
8,161
2,133
15,102
0
L
Baron Samedi
Rabanekill
Baron Samedi
6,649
941
326
1,804
10,473
4,790
0
9,139
1,334
19,032
0
W
Merlin
benjamix18
Merlin
12,066
640
0
1,087
4,948
1,759
344
2,230
2,693
44,082
0
L
Thor
4,414
587
0
102
12,216
4,527
0
10,228
1,988
0
18,510

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,543
Gold Earned
24,358
136
Minions Killed
84
0
Camps Cleared
0
613,568
Distance Traveled
599,039
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,317
794
53
4
0
229,282
0
L
Ymir
8,192
630
20
2
0
205,116
2
W
Zeus
8,621
663
15
1
0
172,304
0
L
Baron Samedi
7,897
607
39
3
0
182,958
3
W
Merlin
9,605
739
68
5
0
211,982
2
L
Thor
8,269
636
25
2
0
210,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role