Player Matchup

King Arthur
King Arthur
XPofHERO
King Arthur
Level 29
God Stats
5W - 13L
1,504 SR
Queue Stats
85W - 107L
1,414 Elo+
Solo
Chang'e
Chang'e
puurfect16
Chang'e
Level 7
God Stats
0W - 1L
1,421 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
stálkerr
Baron Samedi
Level 18
God Stats
3W - 6L
1,498 SR
Queue Stats
16W - 37L
1,397 Elo+
Solo
Team Averages
Level 18
1,475 SR
1,437 Elo+

VS

Team Averages
Level 40
1,451 SR
1,595 Elo+
Cthulhu
Cthulhu
JImmyswex
Cthulhu
Level 16
God Stats
2W - 0L
1,321 SR
Queue Stats
6W - 6L
1,726 Elo+
Party 1
Hun Batz
Hun Batz
XxxAlphWolfxxX
Hun Batz
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 93L
1,602 Elo+
Solo
Odin
Odin
janosik19822
Odin
Level 71
God Stats
10W - 7L
1,530 SR
Queue Stats
14W - 14L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
XPofHERO
King Arthur
16
4 / 4 / 9
14,344
683
12,563
20,718
29,533
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chang'e
puurfect16
Chang'e
16
3 / 9 / 7
13,092
623
11,302
22,161
8,903
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
stálkerr
Baron Samedi
17
6 / 8 / 5
13,531
644
21,777
21,718
11,885
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
JImmyswex
Cthulhu
17
4 / 3 / 12
14,374
684
19,440
22,869
24,003
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Hun Batz
19
11 / 5 / 4
15,200
724
22,716
19,580
9,444
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 6 / 9
13,470
641
11,962
18,576
10,626
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
46
13
Kills
21
21
Deaths
14
21
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
JImmyswex
Cthulhu
4
3
12
3.33
L
King Arthur
XPofHERO
King Arthur
4
4
9
2.13
W
Hun Batz
11
5
4
2.6
W
6
6
9
1.75
L
Chang'e
puurfect16
Chang'e
3
9
7
0.72
L
Baron Samedi
stálkerr
Baron Samedi
6
8
5
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,642
Damage
54,118
64,597
Taken
61,025
50,321
Mitigated
44,073
14,686
Healing
11,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
JImmyswex
Cthulhu
19,440
1,389
490
4,127
22,869
24,003
372
13,515
9,354
52,975
0
L
King Arthur
XPofHERO
King Arthur
12,563
2,879
0
0
20,718
29,533
74
7,471
13,247
0
36,631
W
Hun Batz
22,716
7,268
0
5,111
19,580
9,444
2,478
8,439
11,141
0
103,032
W
11,962
3,639
0
1,289
18,576
10,626
450
12,287
6,289
0
47,484
L
Chang'e
puurfect16
Chang'e
11,302
1,809
1,932
5,066
22,161
8,903
340
5,611
16,550
64,854
0
L
Baron Samedi
stálkerr
Baron Samedi
21,777
3,481
3,459
4,229
21,718
11,885
216
6,659
15,059
61,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,967
Gold Earned
43,044
198
Minions Killed
213
0
Camps Cleared
0
937,455
Distance Traveled
1,028,074
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
14,374
684
43
2
0
334,984
1
L
King Arthur
14,344
683
50
2
0
344,523
4
W
Hun Batz
15,200
724
116
6
0
345,282
4
W
Odin
13,470
641
54
3
0
347,808
0
L
Chang'e
13,092
623
82
4
0
283,201
2
L
Baron Samedi
13,531
644
66
3
0
309,731
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role