Player Matchup

Merlin
Merlin
BigHowie420
Merlin
Level 27
God Stats
38W - 36L
1,507 SR
Queue Stats
51W - 57L
1,372 Elo+
Solo
Neith
Neith
Effin_Cutz1
Neith
Level 17
God Stats
70W - 44L
1,650 SR
Queue Stats
96W - 67L
1,539 Elo+
Party 1
Ymir
Ymir
EniiloW
Ymir
Level 4
God Stats
2W - 1L
1,226 SR
Queue Stats
2W - 1L
790 Elo+
Solo
Mulan
Mulan
ToxicMini200
Mulan
Level 29
God Stats
3W - 3L
1,465 SR
Queue Stats
108W - 117L
1,384 Elo+
Solo
Cthulhu
Cthulhu
myIesHlGH
Cthulhu
Level 19
God Stats
107W - 69L
1,639 SR
Queue Stats
110W - 69L
1,592 Elo+
Party 1
Team Averages
Level 19
1,498 SR
1,335 Elo+

VS

Team Averages
Level 8
1,409 SR
1,398 Elo+
Chang'e
Chang'e
CoolJuulNova
Chang'e
Level 17
God Stats
3W - 4L
1,450 SR
Queue Stats
9W - 9L
1,356 Elo+
Party 2
Olorun
Olorun
G_money13415
Olorun
Level 6
God Stats
0W - 1L
1,386 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Itsjustmejeff
Sun Wukong
Level 7
God Stats
8W - 8L
1,445 SR
Queue Stats
9W - 9L
1,402 Elo+
Party 2
Arachne
Arachne
LSR Looney
Arachne
Level 6
God Stats
4W - 8L
1,233 SR
Queue Stats
8W - 11L
1,352 Elo+
Party 2
Fenrir
Fenrir
TURBSWORM
Fenrir
Level 4
God Stats
2W - 3L
1,534 SR
Queue Stats
3W - 6L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 0 / 16
14,225
1,094
15,157
4,431
2,084
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
7 / 4 / 15
12,933
995
31,519
16,637
7,492
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
EniiloW
Ymir
18
2 / 5 / 13
12,574
967
6,987
17,140
13,754
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
10 / 3 / 12
14,043
1,080
21,459
18,185
14,365
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cthulhu
myIesHlGH
Cthulhu
19
6 / 1 / 14
13,001
1,000
18,340
24,691
36,849
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

224

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
CoolJuulNova
Chang'e
19
6 / 3 / 4
14,165
1,090
22,525
21,892
9,461
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Olorun
18
1 / 8 / 2
11,567
890
20,918
28,465
11,847
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sun Wukong
Itsjustmejeff
Sun Wukong
14
0 / 0 / 0
8,380
645
0
0
0
Arachne
LSR Looney
Arachne
18
4 / 6 / 5
12,516
963
13,934
22,871
9,349
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
TURBSWORM
Fenrir
18
2 / 14 / 6
12,200
938
14,625
28,256
11,692
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
30
31
Kills
13
13
Deaths
31
70
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Merlin
6
0
16
14
L
Chang'e
CoolJuulNova
Chang'e
6
3
4
2.67
W
7
4
15
3.63
W
Ymir
EniiloW
Ymir
2
5
13
1.7
L
Olorun
1
8
2
0.25
L
Sun Wukong
Itsjustmejeff
Sun Wukong
0
0
0
0
L
Arachne
LSR Looney
Arachne
4
6
5
1.08
L
Fenrir
TURBSWORM
Fenrir
2
14
6
0.36
W
10
3
12
5.33
W
Cthulhu
myIesHlGH
Cthulhu
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,462
Damage
72,002
81,084
Taken
101,484
74,544
Mitigated
42,349
8,067
Healing
26,524
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
15,157
851
0
107
4,431
2,084
0
2,087
2,344
51,901
0
L
Chang'e
CoolJuulNova
Chang'e
22,525
2,799
4,059
8,233
21,892
9,461
0
8,960
12,932
54,504
0
W
31,519
21,333
0
1,203
16,637
7,492
0
8,962
7,675
0
48,791
W
Ymir
EniiloW
Ymir
6,987
1,488
0
0
17,140
13,754
0
11,514
5,626
16,082
0
L
Olorun
20,918
16,295
1,043
6,854
28,465
11,847
0
14,222
14,243
48,965
0
L
Sun Wukong
Itsjustmejeff
Sun Wukong
0
0
0
0
0
0
0
0
0
0
0
L
Arachne
LSR Looney
Arachne
13,934
11,169
279
4,952
22,871
9,349
0
7,641
15,230
0
19,310
L
Fenrir
TURBSWORM
Fenrir
14,625
5,493
267
837
28,256
11,692
0
9,661
18,595
0
19,683
W
21,459
5,955
0
4,023
18,185
14,365
0
9,095
9,090
0
40,548
W
Cthulhu
myIesHlGH
Cthulhu
18,340
2,932
1,504
1,230
24,691
36,849
0
11,785
12,906
44,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,776
Gold Earned
58,828
249
Minions Killed
162
8
Camps Cleared
3
1,143,632
Distance Traveled
860,280
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
14,225
1,094
96
7
1
266,879
1
L
Chang'e
14,165
1,090
87
7
0
248,784
0
W
Neith
12,933
995
39
3
0
240,227
0
W
Ymir
12,574
967
24
2
1
169,379
2
L
Olorun
11,567
890
55
4
1
189,231
0
L
Sun Wukong
8,380
645
0
0
0
0
0
L
Arachne
12,516
963
10
1
1
197,038
2
L
Fenrir
12,200
938
10
1
1
225,227
0
W
Mulan
14,043
1,080
35
3
6
175,051
0
W
Cthulhu
13,001
1,000
55
4
0
292,096
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role