Player Matchup

He Bo
He Bo
Krextive CEO
He Bo
Level 29
God Stats
1W - 4L
1,340 SR
Queue Stats
139W - 115L
1,503 Elo+
Party 2
Pele
Pele
Krextive III695
Pele
Level 14
God Stats
33W - 21L
1,696 SR
Queue Stats
58W - 38L
1,543 Elo+
Party 2
Sobek
Sobek
pip3dr3ams
Sobek
Level 34
God Stats
3W - 5L
1,433 SR
Queue Stats
267W - 238L
1,386 Elo+
Party 2
Team Averages
Level 26
1,490 SR
1,478 Elo+

VS

Team Averages
Level 45
1,484 SR
1,310 Elo+
Hera
Hera
GeneticMarrow90
Hera
Level 29
God Stats
25W - 29L
1,435 SR
Queue Stats
101W - 109L
1,333 Elo+
Party 1
Tsukuyomi
Tsukuyomi
III-Voltii-III
Tsukuyomi
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 25L
1,256 Elo+
Solo
Cthulhu
Cthulhu
Shiro8478
Cthulhu
Level 81
God Stats
8W - 9L
1,517 SR
Queue Stats
231W - 216L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 6 / 3
9,805
700
9,197
10,240
3,062
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
2 / 7 / 4
8,701
622
5,943
11,957
3,762
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
11
3 / 4 / 4
9,659
690
6,276
16,023
14,156
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 7
9,375
670
8,114
5,837
2,029
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tsukuyomi
III-Voltii-III
Tsukuyomi
14
7 / 4 / 5
10,410
744
10,425
10,424
4,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cthulhu
Shiro8478
Cthulhu
13
7 / 4 / 8
10,648
761
14,783
17,595
11,479
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
10
Kills
17
17
Deaths
10
11
Assists
20
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Tsukuyomi
III-Voltii-III
Tsukuyomi
7
4
5
2.38
L
5
6
3
1.08
L
2
7
4
0.57
W
Cthulhu
Shiro8478
Cthulhu
7
4
8
2.75
L
Sobek
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,416
Damage
33,322
38,220
Taken
33,856
20,980
Mitigated
18,097
4,879
Healing
3,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,114
2,143
0
3
5,837
2,029
769
3,577
2,260
39,611
0
W
Tsukuyomi
III-Voltii-III
Tsukuyomi
10,425
2,277
525
1,196
10,424
4,589
201
4,336
6,088
0
31,824
L
9,197
279
0
1,635
10,240
3,062
301
6,407
3,833
29,839
0
L
5,943
1,450
0
282
11,957
3,762
0
8,355
3,602
385
18,678
W
Cthulhu
Shiro8478
Cthulhu
14,783
1,378
540
1,677
17,595
11,479
75
7,971
9,624
34,153
0
L
Sobek
6,276
367
828
2,134
16,023
14,156
192
8,204
7,819
19,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,165
Gold Earned
30,433
75
Minions Killed
126
0
Camps Cleared
0
736,081
Distance Traveled
806,187
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,375
670
51
4
0
271,901
1
W
Tsukuyomi
10,410
744
43
3
0
256,062
1
L
He Bo
9,805
700
37
3
0
215,856
0
L
Pele
8,701
622
20
1
0
238,276
0
W
Cthulhu
10,648
761
32
2
0
278,224
0
L
Sobek
9,659
690
18
1
0
281,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role