Player Matchup

Baron Samedi
Baron Samedi
AlltimeOrphan
Baron Samedi
Level 66
God Stats
10W - 5L
1,806 SR
Queue Stats
126W - 105L
1,497 Elo+
Party 2
Izanami
Izanami
JTC787
Izanami
Level 68
God Stats
16W - 9L
1,692 SR
Queue Stats
191W - 143L
1,537 Elo+
Party 2
Ymir
Ymir
UmbralBellum
Ymir
Level 47
God Stats
2W - 1L
1,277 SR
Queue Stats
80W - 57L
1,456 Elo+
Party 2
Team Averages
Level 60
1,592 SR
1,496 Elo+

VS

Team Averages
Level 19
1,683 SR
1,503 Elo+
Neith
Neith
DarkZMonkey99
Neith
Level 8
God Stats
0W - 1L
1,286 SR
Queue Stats
5W - 7L
1,469 Elo+
Solo
Terra
Terra
DoctorEspo
Terra
Level 21
God Stats
11W - 4L
1,919 SR
Queue Stats
46W - 41L
1,460 Elo+
Party 1
Ra
Ra
TwoBigTestis
Ra
Level 29
God Stats
33W - 9L
1,844 SR
Queue Stats
175W - 144L
1,580 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlltimeOrphan
Baron Samedi
20
4 / 5 / 7
15,656
626
23,772
20,042
9,512
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
JTC787
Izanami
20
8 / 1 / 3
16,150
646
17,720
13,752
5,521
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

19
1 / 2 / 8
15,022
601
7,856
21,571
27,301
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 2
12,706
508
10,566
16,280
5,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Terra
18
4 / 3 / 4
16,292
652
8,659
23,236
30,836
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

19
3 / 5 / 5
15,242
610
23,563
23,348
10,065
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
19
13
Kills
8
8
Deaths
13
18
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlltimeOrphan
Baron Samedi
4
5
7
1.5
L
1
5
2
0.4
L
Terra
4
3
4
2
W
Izanami
JTC787
Izanami
8
1
3
9.5
L
3
5
5
1.1
W
1
2
8
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,348
Damage
42,788
55,365
Taken
62,864
42,334
Mitigated
46,181
16,613
Healing
26,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlltimeOrphan
Baron Samedi
23,772
1,546
2,894
6,549
20,042
9,512
140
12,846
7,196
91,459
0
L
10,566
2,425
0
3,515
16,280
5,280
560
8,398
7,757
0
39,760
L
Terra
8,659
1,047
2,506
6,765
23,236
30,836
795
11,096
11,870
18,472
0
W
Izanami
JTC787
Izanami
17,720
15,984
0
5,009
13,752
5,521
2,466
7,917
5,835
0
137,642
L
23,563
1,442
5,423
8,736
23,348
10,065
1,074
11,588
11,561
130,745
0
W
7,856
1,445
0
2,161
21,571
27,301
597
12,008
9,563
62,021
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,828
Gold Earned
44,240
316
Minions Killed
247
0
Camps Cleared
0
1,250,248
Distance Traveled
1,099,189
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
15,656
626
96
4
0
396,201
3
L
Neith
12,706
508
63
3
0
271,471
5
L
Terra
16,292
652
26
1
0
415,986
1
W
Izanami
16,150
646
162
6
0
405,469
0
L
Ra
15,242
610
158
6
0
411,732
2
W
Ymir
15,022
601
58
2
0
448,578
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role