Player Matchup

Ganesha
Ganesha
Brobo04
Ganesha
Level 21
God Stats
22W - 15L
1,614 SR
Queue Stats
138W - 116L
1,368 Elo+
Party 1
Pele
Pele
GrieferFox
Pele
Level 21
God Stats
49W - 54L
1,464 SR
Queue Stats
110W - 108L
1,375 Elo+
Party 1
Fenrir
Fenrir
MUI Umbra
Fenrir
Level 23
God Stats
5W - 6L
1,431 SR
Queue Stats
120W - 103L
1,382 Elo+
Party 1
Cernunnos
Cernunnos
WhiteWidow15210
Cernunnos
Level 20
God Stats
22W - 23L
1,366 SR
Queue Stats
72W - 79L
1,268 Elo+
Solo
Nemesis
Nemesis
sanssyllabe
Nemesis
Level 5
God Stats
3W - 2L
1,287 SR
Queue Stats
8W - 11L
910 Elo+
Solo
Team Averages
Level 18
1,433 SR
1,261 Elo+

VS

Team Averages
Level 18
1,466 SR
1,417 Elo+
Anhur
Anhur
Daviago
Anhur
Level 29
God Stats
340W - 343L
1,452 SR
Queue Stats
367W - 400L
1,327 Elo+
Solo
Ymir
Ymir
Leviatan9293
Ymir
Level 10
God Stats
2W - 1L
1,321 SR
Queue Stats
33W - 29L
1,283 Elo+
Solo
Baron Samedi
Baron Samedi
NyGmAa 91
Baron Samedi
Level 23
God Stats
10W - 14L
1,330 SR
Queue Stats
70W - 96L
1,360 Elo+
Party 2
Tsukuyomi
Tsukuyomi
TI2J
Tsukuyomi
Level 26
God Stats
29W - 23L
1,518 SR
Queue Stats
104W - 123L
1,435 Elo+
Party 2
Hera
Hera
lokiman000
Hera
Level 4
God Stats
4W - 11L
1,712 SR
Queue Stats
4W - 11L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Brobo04
Ganesha
20
2 / 5 / 33
13,233
1,103
23,652
24,281
11,933
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

20
11 / 4 / 18
14,638
1,220
21,371
25,497
9,888
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
MUI Umbra
Fenrir
19
10 / 9 / 14
13,585
1,132
18,967
26,930
16,096
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Cernunnos
WhiteWidow15210
Cernunnos
20
15 / 8 / 16
15,927
1,327
26,703
27,837
9,439
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
sanssyllabe
Nemesis
18
3 / 17 / 15
11,754
980
8,554
27,498
9,055
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Team 1 Tickets

0

VS

Team 2 Tickets

86

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Daviago
Anhur
20
12 / 9 / 20
15,194
1,266
30,474
19,562
6,341
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 10 / 26
13,471
1,123
19,866
28,825
28,824
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Baron Samedi
NyGmAa 91
Baron Samedi
20
6 / 7 / 20
13,174
1,098
24,339
18,188
7,509
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tsukuyomi
TI2J
Tsukuyomi
20
12 / 9 / 22
15,848
1,321
29,506
23,780
8,617
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

19
9 / 6 / 13
13,600
1,133
21,279
16,487
4,805
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
144
41
Kills
43
43
Deaths
41
96
Assists
101
Player
Kills
Deaths
Assists
KDA
L
Ganesha
Brobo04
Ganesha
2
5
33
3.7
W
Anhur
Daviago
Anhur
12
9
20
2.44
L
11
4
18
5
W
4
10
26
1.7
L
Fenrir
MUI Umbra
Fenrir
10
9
14
1.89
W
Baron Samedi
NyGmAa 91
Baron Samedi
6
7
20
2.29
W
Tsukuyomi
TI2J
Tsukuyomi
12
9
22
2.56
L
Cernunnos
WhiteWidow15210
Cernunnos
15
8
16
2.88
W
9
6
13
2.58
L
Nemesis
sanssyllabe
Nemesis
3
17
15
0.62

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

99,247
Damage
125,464
132,043
Taken
106,842
56,411
Mitigated
56,096
12,847
Healing
12,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
Brobo04
Ganesha
23,652
1,632
518
1,541
24,281
11,933
0
12,654
11,627
36,454
0
W
Anhur
Daviago
Anhur
30,474
24,629
0
0
19,562
6,341
0
3,046
16,516
0
51,062
L
21,371
4,611
0
4,374
25,497
9,888
0
12,119
13,378
0
46,589
W
19,866
3,707
0
127
28,825
28,824
0
9,785
18,665
34,631
0
L
Fenrir
MUI Umbra
Fenrir
18,967
5,828
870
1,710
26,930
16,096
0
11,816
15,114
0
25,972
W
Baron Samedi
NyGmAa 91
Baron Samedi
24,339
7,084
2,616
2,637
18,188
7,509
0
3,576
14,612
35,693
0
W
Tsukuyomi
TI2J
Tsukuyomi
29,506
11,787
778
4,335
23,780
8,617
0
3,643
20,137
0
51,987
L
Cernunnos
WhiteWidow15210
Cernunnos
26,703
22,836
0
2,988
27,837
9,439
0
13,704
14,133
0
55,645
W
21,279
5,659
876
1,579
16,487
4,805
0
3,602
12,885
50,426
0
L
Nemesis
sanssyllabe
Nemesis
8,554
4,032
0
846
27,498
9,055
0
15,191
12,307
0
16,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,137
Gold Earned
71,287
165
Minions Killed
213
3
Camps Cleared
7
1,099,313
Distance Traveled
967,288
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
13,233
1,103
0
0
0
222,405
2
W
Anhur
15,194
1,266
41
3
4
197,146
0
L
Pele
14,638
1,220
75
6
0
271,515
0
W
Ymir
13,471
1,123
36
3
3
163,399
0
L
Fenrir
13,585
1,132
8
1
0
257,035
3
W
Baron Samedi
13,174
1,098
25
2
0
164,528
0
W
Tsukuyomi
15,848
1,321
47
4
0
240,823
1
L
Cernunnos
15,927
1,327
69
6
3
196,272
0
W
Hera
13,600
1,133
64
5
0
201,392
0
L
Nemesis
11,754
980
13
1
0
152,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role