Player Matchup

Cerberus
Cerberus
Diamond III
VALK Ember
Cerberus
Diamond III
Level 148
God Stats
14W - 10L
1,692 SR
Queue Stats
165W - 134L
2,145 MMR
Party 1
Artemis
Artemis
Diamond III
VALKSunset
Artemis
Diamond III
Level 153
God Stats
12W - 4L
1,645 SR
Queue Stats
165W - 137L
2,185 MMR
Party 1
Chang'e
Chang'e
Diamond IV
VALKxBloom
Chang'e
Diamond IV
Level 145
God Stats
17W - 6L
1,714 SR
Queue Stats
165W - 133L
2,079 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,684 SR
2,137 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 79
1,702 SR
2,140 MMR
Nike
Nike
Diamond V
AGENTdaSNIPEman
Nike
Diamond V
Level 144
God Stats
31W - 38L
1,611 SR
Queue Stats
486W - 663L
2,020 MMR
Solo
Set
Set
Platinum II
TrashJung5461
Set
Platinum II
Level 45
God Stats
3W - 1L
1,713 SR
Queue Stats
4W - 5L
2,199 MMR
Party 2
Hel
Hel
Platinum II
TrashMid3767
Hel
Platinum II
Level 48
God Stats
0W - 1L
1,782 SR
Queue Stats
4W - 5L
2,199 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
VALK Ember
Cerberus
20
12 / 3 / 9
17,389
725
24,432
36,934
47,409
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Artemis
VALKSunset
Artemis
18
4 / 7 / 11
15,171
632
27,303
24,145
13,935
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Chang'e
VALKxBloom
Chang'e
20
6 / 2 / 12
16,278
678
18,200
28,369
21,032
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
MerlinPersephoneAchillesCthulhuSobek

VS

Bans
AphroditeHeraPoseidonKumbhakarnaHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 9 / 5
15,361
640
24,190
31,685
26,449
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
8 / 4 / 4
16,714
696
30,631
30,608
20,161
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
1 / 9 / 6
13,945
581
14,907
24,045
6,843
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
27
22
Kills
12
12
Deaths
22
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
9
5
0.61
L
8
4
4
2.5
L
1
9
6
0.44
W
Cerberus
VALK Ember
Cerberus
12
3
9
5.5
W
Artemis
VALKSunset
Artemis
4
7
11
1.36
W
Chang'e
VALKxBloom
Chang'e
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,935
Damage
69,728
89,448
Taken
86,338
82,376
Mitigated
53,453
48,590
Healing
24,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
24,190
4,261
0
1,228
31,685
26,449
0
14,845
15,844
0
62,925
L
30,631
10,243
0
2,080
30,608
20,161
1,314
13,657
15,976
0
124,298
L
14,907
477
10,499
10,734
24,045
6,843
0
12,882
10,688
83,545
0
W
Cerberus
VALK Ember
Cerberus
24,432
2,335
0
14,841
36,934
47,409
200
7,183
29,476
62,161
0
W
Artemis
VALKSunset
Artemis
27,303
10,882
0
2,877
24,145
13,935
2,462
3,345
20,466
0
105,512
W
Chang'e
VALKxBloom
Chang'e
18,200
1,184
11,454
19,418
28,369
21,032
797
5,179
22,915
101,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,838
Gold Earned
46,020
294
Minions Killed
296
0
Camps Cleared
0
1,283,016
Distance Traveled
1,263,632
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
15,361
640
43
2
0
403,688
2
L
Set
16,714
696
163
7
0
440,611
0
L
Hel
13,945
581
90
4
0
419,333
2
W
Cerberus
17,389
725
84
4
0
440,661
3
W
Artemis
15,171
632
88
4
0
378,627
1
W
Chang'e
16,278
678
122
5
0
463,728
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role