Player Matchup

Artemis
Artemis
ExpertKitten93
Artemis
Level 21
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
FrozenShoko3375
Ra
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 43L
1,686 Elo+
Solo
Fenrir
Fenrir
Japan Rain
Fenrir
Level 25
God Stats
1W - 2L
1,500 SR
Queue Stats
75W - 83L
1,255 Elo+
Solo
Thanatos
Thanatos
Ukemochi-no-kami
Thanatos
Level 14
God Stats
9W - 6L
1,545 SR
Queue Stats
10W - 11L
1,226 Elo+
Solo
Chaac
Chaac
general_chasor
Chaac
Level 13
God Stats
11W - 10L
1,494 SR
Queue Stats
15W - 18L
1,276 Elo+
Solo
Team Averages
Level 15
1,508 SR
1,389 Elo+

VS

Team Averages
Level 20
1,578 SR
1,372 Elo+
Xing Tian
Xing Tian
Akong6777
Xing Tian
Level 27
God Stats
6W - 5L
1,602 SR
Queue Stats
47W - 59L
1,259 Elo+
Solo
Hou Yi
Hou Yi
Jackattacks2
Hou Yi
Level 18
God Stats
23W - 28L
1,489 SR
Queue Stats
24W - 31L
1,240 Elo+
Solo
Pele
Pele
PizzaRollz7774
Pele
Level 29
God Stats
13W - 7L
1,635 SR
Queue Stats
165W - 125L
1,480 Elo+
Solo
Baron Samedi
Baron Samedi
TonyRahl
Baron Samedi
Level 6
God Stats
1W - 2L
1,485 SR
Queue Stats
1W - 2L
1,388 Elo+
Solo
Neith
Neith
dobbygotsock
Neith
Level 18
God Stats
11W - 7L
1,680 SR
Queue Stats
50W - 48L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 4 / 7
12,610
548
18,426
16,500
6,431
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

20
19 / 1 / 2
16,664
725
28,069
16,927
12,776
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Japan Rain
Fenrir
4
0 / 1 / 0
7,265
316
511
1,126
213
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

10
0 / 8 / 2
9,091
395
2,878
15,982
3,717
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 4 / 4
11,805
513
8,978
16,505
21,243
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Akong6777
Xing Tian
16
2 / 3 / 4
9,564
416
4,774
16,931
15,560
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
18
5 / 6 / 1
11,693
508
11,429
18,041
6,981
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

19
9 / 6 / 4
12,972
564
16,050
21,531
8,851
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Baron Samedi
TonyRahl
Baron Samedi
13
1 / 13 / 2
8,643
376
6,807
17,656
8,246
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

3
0 / 2 / 0
6,025
262
0
1,346
127
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
28
Kills
17
18
Deaths
30
15
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
Akong6777
Xing Tian
2
3
4
1.33
W
6
4
7
2.38
W
19
1
2
20
L
Hou Yi
5
6
1
0.92
W
Fenrir
Japan Rain
Fenrir
0
1
0
0
L
9
6
4
1.83
L
Baron Samedi
TonyRahl
Baron Samedi
1
13
2
0.15
W
0
8
2
0.13
L
0
2
0
0
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,862
Damage
39,060
67,040
Taken
75,505
44,380
Mitigated
39,765
32,283
Healing
17,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
Akong6777
Xing Tian
4,774
441
0
4,798
16,931
15,560
525
4,518
12,288
39,352
0
W
18,426
12,442
0
6,491
16,500
6,431
5,728
2,592
13,608
0
78,968
W
28,069
4,035
1,959
10,932
16,927
12,776
3,976
2,551
14,351
140,772
0
L
Hou Yi
11,429
6,528
0
5,712
18,041
6,981
2,011
6,889
10,777
0
70,332
W
Fenrir
Japan Rain
Fenrir
511
107
0
330
1,126
213
0
0
1,126
0
2,642
L
16,050
3,917
0
6,087
21,531
8,851
0
8,392
13,089
0
111,953
L
Baron Samedi
TonyRahl
Baron Samedi
6,807
797
315
723
17,656
8,246
738
8,270
9,261
38,403
0
W
2,878
903
0
6,237
15,982
3,717
0
2,644
13,288
0
29,109
L
0
0
0
40
1,346
127
0
0
1,346
0
452
W
8,978
2,338
0
6,334
16,505
21,243
904
3,323
13,086
0
47,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,435
Gold Earned
48,897
472
Minions Killed
401
0
Camps Cleared
0
1,476,409
Distance Traveled
1,604,834
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
9,564
416
58
3
0
435,841
2
W
Artemis
12,610
548
108
5
0
360,465
0
W
Ra
16,664
725
236
10
0
429,885
2
L
Hou Yi
11,693
508
137
6
0
351,077
0
W
Fenrir
7,265
316
5
0
0
40,524
0
L
Pele
12,972
564
150
7
0
442,732
2
L
Baron Samedi
8,643
376
55
2
0
346,141
1
W
Thanatos
9,091
395
44
2
0
308,867
0
L
Neith
6,025
262
1
0
0
29,043
0
W
Chaac
11,805
513
79
3
0
336,668
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role