Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Fatal_Verse_
Da Ji
Level 117
God Stats
6W - 3L
1,546 SR
Queue Stats
482W - 343L
1,557 Elo+
Party 1
Chang'e
Chang'e
Samshinite
Chang'e
Level 26
God Stats
9W - 3L
1,749 SR
Queue Stats
42W - 42L
1,323 Elo+
Party 3
Xbalanque
Xbalanque
UncleHomieJ
Xbalanque
Level 17
God Stats
8W - 3L
1,767 SR
Queue Stats
70W - 29L
1,698 Elo+
Party 1
Chaac
Chaac
bucketOjustice
Chaac
Level 89
God Stats
3W - 2L
1,538 SR
Queue Stats
13W - 9L
1,515 Elo+
Party 3
Team Averages
Level 76
1,620 SR
1,519 Elo+

VS

Team Averages
Level 46
1,505 SR
1,482 Elo+
Ra
Ra
DivineBlackness
Ra
Level 38
God Stats
30W - 21L
1,542 SR
Queue Stats
55W - 53L
1,415 Elo+
Solo
Thoth
Thoth
DragonMastr0519
Thoth
Level 20
God Stats
11W - 11L
1,547 SR
Queue Stats
24W - 22L
1,486 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Hermoso_Diablo47
Tsukuyomi
Level 85
God Stats
0W - 1L
1,247 SR
Queue Stats
45W - 39L
1,534 Elo+
Party 2
Bellona
Bellona
JACOBWASHERE_
Bellona
Level 23
God Stats
8W - 9L
1,518 SR
Queue Stats
42W - 41L
1,446 Elo+
Party 2
Vamana
Vamana
Rheumatolgy
Vamana
Level 66
God Stats
7W - 3L
1,670 SR
Queue Stats
66W - 44L
1,527 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 1 / 20
10,018
1,002
13,860
9,059
8,598
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
6 / 1 / 10
10,204
1,020
8,909
6,155
2,865
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Samshinite
Chang'e
16
2 / 2 / 12
9,469
947
4,825
8,551
4,069
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xbalanque
UncleHomieJ
Xbalanque
18
11 / 0 / 11
11,935
1,194
27,427
5,207
2,601
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 0 / 11
9,522
952
8,764
6,702
6,992
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Team 1 Tickets

299

VS

Team 2 Tickets

153

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 1
8,692
869
6,605
12,895
5,365
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 0
8,478
848
1,755
8,478
3,221
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
14
0 / 6 / 3
8,561
856
7,993
12,172
7,387
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
14
2 / 4 / 1
8,767
877
5,500
16,458
13,214
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
15
0 / 6 / 4
8,810
881
7,758
17,139
9,983
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
13
24
Kills
4
4
Deaths
24
64
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
1
20
12
L
1
6
1
0.25
L
1
2
0
0.5
W
6
1
10
11
L
Tsukuyomi
0
6
3
0.25
L
Bellona
2
4
1
0.63
L
Vamana
0
6
4
0.33
W
Chang'e
Samshinite
Chang'e
2
2
12
4
W
Xbalanque
UncleHomieJ
Xbalanque
11
0
11
16.5
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,785
Damage
29,611
35,674
Taken
67,142
25,125
Mitigated
39,170
12,547
Healing
6,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
13,860
1,631
638
0
9,059
8,598
0
1,678
7,266
35,661
0
L
6,605
231
1,408
1,091
12,895
5,365
0
2,268
10,477
30,425
0
L
1,755
0
0
0
8,478
3,221
0
2,128
6,250
15,958
0
W
8,909
2,610
0
265
6,155
2,865
0
1,344
4,736
0
16,948
L
Tsukuyomi
7,993
1,942
383
558
12,172
7,387
0
2,895
9,177
0
19,356
L
Bellona
5,500
2,103
378
753
16,458
13,214
0
6,628
9,727
0
13,901
L
Vamana
7,758
3,401
0
1,765
17,139
9,983
0
4,766
12,287
0
20,666
W
Chang'e
Samshinite
Chang'e
4,825
233
3,489
3,424
8,551
4,069
0
2,032
6,444
13,907
0
W
Xbalanque
UncleHomieJ
Xbalanque
27,427
17,512
0
2,132
5,207
2,601
0
1,058
4,074
0
55,243
W
8,764
270
59
2,540
6,702
6,992
0
2,248
4,404
0
17,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,148
Gold Earned
43,308
187
Minions Killed
166
9
Camps Cleared
5
977,325
Distance Traveled
926,535
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,018
1,002
49
5
0
207,049
2
L
Ra
8,692
869
59
6
1
176,987
0
L
Thoth
8,478
848
39
4
1
161,937
0
W
Da Ji
10,204
1,020
23
2
3
199,136
0
L
Tsukuyomi
8,561
856
22
2
2
189,705
0
L
Bellona
8,767
877
16
2
1
199,515
1
L
Vamana
8,810
881
30
3
0
198,391
1
W
Chang'e
9,469
947
29
3
2
190,414
0
W
Xbalanque
11,935
1,194
67
7
4
183,872
0
W
Chaac
9,522
952
19
2
0
196,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role