Player Matchup

Fenrir
Fenrir
DXD_opai_dregon
Fenrir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thanatos
Thanatos
LegacyOfDreamss
Thanatos
Level 14
God Stats
15W - 18L
1,471 SR
Queue Stats
19W - 30L
1,290 Elo+
Solo
Vulcan
Vulcan
eltioboby22
Vulcan
Level 29
God Stats
3W - 8L
1,270 SR
Queue Stats
127W - 147L
1,186 Elo+
Solo
Set
Set
smoing
Set
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
tupadreelcalvo1
Neith
Level 6
God Stats
2W - 5L
1,290 SR
Queue Stats
2W - 7L
1,147 Elo+
Solo
Team Averages
Level 11
1,406 SR
1,325 Elo+

VS

Team Averages
Level 22
1,585 SR
1,286 Elo+
Heimdallr
Heimdallr
EvanSymbiote
Heimdallr
Level 20
God Stats
3W - 2L
1,430 SR
Queue Stats
8W - 13L
1,240 Elo+
Solo
Pele
Pele
MissMango99
Pele
Level 28
God Stats
16W - 14L
1,713 SR
Queue Stats
128W - 115L
1,407 Elo+
Solo
Ares
Ares
mrhentacles
Ares
Level 16
God Stats
4W - 4L
1,567 SR
Queue Stats
11W - 16L
1,141 Elo+
Solo
Ra
Ra
papo112
Ra
Level 23
God Stats
10W - 8L
1,576 SR
Queue Stats
103W - 72L
1,541 Elo+
Solo
Izanami
Izanami
tenis_forjado
Izanami
Level 24
God Stats
35W - 26L
1,641 SR
Queue Stats
134W - 140L
1,102 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 13 / 2
5,664
405
3,093
13,076
4,104
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
11
5 / 6 / 1
7,398
528
4,510
12,794
4,252
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
12
3 / 5 / 2
7,311
522
11,001
8,261
3,007
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Set
smoing
Set
1
0 / 0 / 0
4,164
297
0
0
0
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

8
0 / 5 / 0
5,230
374
2,514
7,031
1,891
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
EvanSymbiote
Heimdallr
11
10 / 0 / 2
8,028
573
6,783
4,087
1,404
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
3 / 2 / 7
7,886
563
5,843
8,518
2,958
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
3 / 3 / 15
8,056
575
3,286
11,265
8,476
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
10 / 2 / 8
9,247
661
8,414
6,970
2,799
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
12
1 / 2 / 7
7,743
553
2,321
4,225
1,482
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
66
8
Kills
27
29
Deaths
9
5
Assists
39
Player
Kills
Deaths
Assists
KDA
L
0
13
2
0.08
W
Heimdallr
EvanSymbiote
Heimdallr
10
0
2
11
L
Thanatos
5
6
1
0.92
W
3
2
7
3.25
L
Vulcan
3
5
2
0.8
W
3
3
15
3.5
W
10
2
8
7
L
Set
smoing
Set
0
0
0
0
W
Izanami
1
2
7
2.25
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,118
Damage
26,647
41,162
Taken
35,065
13,254
Mitigated
17,119
10,483
Healing
9,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,093
1,172
0
1,503
13,076
4,104
138
4,065
9,011
0
19,685
W
Heimdallr
EvanSymbiote
Heimdallr
6,783
3,661
270
1,018
4,087
1,404
1,739
1,296
2,791
0
25,170
L
Thanatos
4,510
2,018
0
6,456
12,794
4,252
0
2,568
10,225
0
28,767
W
5,843
2,092
0
1,847
8,518
2,958
2,367
1,609
6,909
0
38,503
L
Vulcan
11,001
2,421
0
783
8,261
3,007
508
3,103
5,155
36,837
0
W
3,286
400
0
1,685
11,265
8,476
1,328
4,347
6,918
8,938
0
W
8,414
1,378
1,312
2,415
6,970
2,799
2,512
2,169
4,801
50,622
0
L
Set
smoing
Set
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
2,321
1,757
405
692
4,225
1,482
2,405
1,580
2,645
0
35,289
L
2,514
909
0
1,741
7,031
1,891
540
1,964
5,067
0
15,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,767
Gold Earned
40,960
156
Minions Killed
277
0
Camps Cleared
0
1,001,971
Distance Traveled
1,150,459
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,664
405
30
2
0
249,334
4
W
Heimdallr
8,028
573
42
3
0
164,664
4
L
Thanatos
7,398
528
49
4
0
261,379
0
W
Pele
7,886
563
59
4
0
289,023
0
L
Vulcan
7,311
522
58
4
0
240,334
0
W
Ares
8,056
575
8
1
0
266,297
2
W
Ra
9,247
661
85
6
0
256,621
1
L
Set
4,164
297
0
0
0
0
0
W
Izanami
7,743
553
83
6
0
173,854
3
L
Neith
5,230
374
19
1
0
250,924
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role