Player Matchup

Hercules
Hercules
Akudono
Hercules
Level 18
God Stats
8W - 14L
1,297 SR
Queue Stats
41W - 64L
1,173 Elo+
Party 1
Fenrir
Fenrir
PaladinSmite
Fenrir
Level 40
God Stats
3W - 2L
1,500 SR
Queue Stats
65W - 77L
1,326 Elo+
Solo
Freya
Freya
burakyldrm03
Freya
Level 28
God Stats
1W - 0L
1,510 SR
Queue Stats
82W - 124L
1,148 Elo+
Party 1
Team Averages
Level 29
1,435 SR
1,216 Elo+

VS

Team Averages
Level 62
1,495 SR
1,384 Elo+
Chaac
Chaac
Kimirasu
Chaac
Level 102
God Stats
19W - 22L
1,553 SR
Queue Stats
292W - 262L
1,555 Elo+
Solo
He Bo
He Bo
Sennoncy
He Bo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 25L
1,310 Elo+
Party 2
Thanatos
Thanatos
WieslBud
Thanatos
Level 18
God Stats
3W - 6L
1,433 SR
Queue Stats
4W - 11L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Akudono
Hercules
16
5 / 3 / 15
13,625
649
11,954
22,913
27,870
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Fenrir
17
13 / 3 / 8
14,845
707
21,995
18,921
8,563
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 7 / 16
13,800
657
9,905
16,401
5,702
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Kimirasu
Chaac
18
7 / 3 / 6
14,624
696
30,732
32,046
31,206
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

He Bo
Sennoncy
He Bo
15
5 / 12 / 6
13,102
624
11,165
15,286
4,080
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thanatos
WieslBud
Thanatos
15
1 / 6 / 8
12,286
585
4,378
12,272
6,447
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
33
21
Kills
13
13
Deaths
21
39
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
Akudono
Hercules
5
3
15
4.17
L
Chaac
Kimirasu
Chaac
7
3
6
3.33
W
Fenrir
13
3
8
5.67
L
He Bo
Sennoncy
He Bo
5
12
6
0.67
L
Thanatos
WieslBud
Thanatos
1
6
8
0.83
W
3
7
16
1.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,854
Damage
46,275
58,235
Taken
59,604
42,135
Mitigated
41,733
22,409
Healing
22,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Akudono
Hercules
11,954
3,440
1,353
9,942
22,913
27,870
505
5,543
16,879
0
27,531
L
Chaac
Kimirasu
Chaac
30,732
7,659
234
13,437
32,046
31,206
415
8,041
23,579
4,979
99,190
W
Fenrir
21,995
5,590
0
7,190
18,921
8,563
1,972
5,312
13,309
0
56,026
L
He Bo
Sennoncy
He Bo
11,165
923
0
1,424
15,286
4,080
222
1,607
13,504
42,990
0
L
Thanatos
WieslBud
Thanatos
4,378
1,125
0
7,546
12,272
6,447
138
604
11,593
0
27,171
W
9,905
4,569
0
3,924
16,401
5,702
1,497
3,244
12,907
34,446
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,270
Gold Earned
40,012
120
Minions Killed
194
0
Camps Cleared
0
1,117,107
Distance Traveled
1,072,188
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,625
649
24
1
0
382,168
1
L
Chaac
14,624
696
88
4
0
409,992
1
W
Fenrir
14,845
707
59
3
0
416,274
1
L
He Bo
13,102
624
46
2
0
305,539
4
L
Thanatos
12,286
585
60
3
0
356,657
1
W
Freya
13,800
657
37
2
0
318,665
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role