Player Matchup

Set
Set
Kyle 028
Set
Level 108
God Stats
14W - 5L
1,641 SR
Queue Stats
285W - 290L
1,583 Elo+
Party 1
Ra
Ra
SpodermansGoo
Ra
Level 89
God Stats
47W - 23L
1,739 SR
Queue Stats
447W - 407L
1,601 Elo+
Party 1
Cthulhu
Cthulhu
Victorium aB
Cthulhu
Level 69
God Stats
55W - 33L
1,673 SR
Queue Stats
235W - 222L
1,607 Elo+
Party 1
Team Averages
Level 89
1,684 SR
1,597 Elo+

VS

Team Averages
Level 122
1,706 SR
1,553 Elo+
Fenrir
Fenrir
Lomileo
Fenrir
Level 117
God Stats
0W - 1L
1,806 SR
Queue Stats
36W - 34L
1,599 Elo+
Party 2
Tyr
Tyr
Snow It White
Tyr
Level 114
God Stats
7W - 7L
1,504 SR
Queue Stats
90W - 87L
1,496 Elo+
Solo
Zhong Kui
Zhong Kui
byedeandre
Zhong Kui
Level 134
God Stats
4W - 2L
1,807 SR
Queue Stats
49W - 54L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 8 / 8
14,125
673
12,754
20,444
18,959
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

15
3 / 7 / 8
13,180
628
9,184
11,244
3,911
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Victorium aB
Cthulhu
18
6 / 2 / 11
14,060
670
20,063
21,219
22,662
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Lomileo
Fenrir
16
5 / 8 / 10
13,576
646
12,921
16,789
6,811
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
5 / 4 / 9
13,307
634
12,754
16,579
13,235
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Zhong Kui
byedeandre
Zhong Kui
16
7 / 6 / 7
13,575
646
17,384
20,189
13,099
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
43
18
Kills
17
17
Deaths
18
27
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
8
8
1.63
L
Fenrir
Lomileo
Fenrir
5
8
10
1.25
L
5
4
9
2.38
W
3
7
8
1
W
Cthulhu
Victorium aB
Cthulhu
6
2
11
5.75
L
Zhong Kui
byedeandre
Zhong Kui
7
6
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,001
Damage
43,059
52,907
Taken
53,557
45,532
Mitigated
33,145
7,635
Healing
12,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,754
5,045
0
2,905
20,444
18,959
1,352
6,760
13,684
0
43,133
L
Fenrir
Lomileo
Fenrir
12,921
3,857
459
1,826
16,789
6,811
0
8,187
8,202
0
39,792
L
12,754
2,501
0
3,231
16,579
13,235
0
8,430
7,609
0
41,488
W
9,184
451
1,450
2,344
11,244
3,911
228
2,710
8,534
87,277
0
W
Cthulhu
Victorium aB
Cthulhu
20,063
338
0
936
21,219
22,662
554
7,968
13,251
58,246
0
L
Zhong Kui
byedeandre
Zhong Kui
17,384
757
139
6,705
20,189
13,099
0
11,769
7,870
63,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,365
Gold Earned
40,458
235
Minions Killed
177
0
Camps Cleared
0
1,141,632
Distance Traveled
1,084,703
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
14,125
673
36
2
0
339,069
3
L
Fenrir
13,576
646
41
2
0
347,251
2
L
Tyr
13,307
634
61
3
0
362,809
5
W
Ra
13,180
628
113
5
0
370,911
3
W
Cthulhu
14,060
670
86
4
0
431,652
3
L
Zhong Kui
13,575
646
75
4
0
374,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role