Player Matchup

Fenrir
Fenrir
Nidaros
Fenrir
Level 14
God Stats
0W - 1L
1,283 SR
Queue Stats
1W - 2L
1,658 Elo+
Party 2
Discordia
Discordia
Nrifa
Discordia
Level 16
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 74L
1,467 Elo+
Party 1
Nemesis
Nemesis
Sacha4953
Nemesis
Level 13
God Stats
22W - 31L
1,475 SR
Queue Stats
151W - 175L
1,360 Elo+
Party 1
Cerberus
Cerberus
Shadowsoúl
Cerberus
Level 10
God Stats
2W - 1L
1,725 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Izanami
Izanami
Tangenovich
Izanami
Level 16
God Stats
1W - 2L
1,292 SR
Queue Stats
2W - 2L
1,731 Elo+
Party 2
Team Averages
Level 14
1,455 SR
1,543 Elo+

VS

Team Averages
Level 23
1,581 SR
1,464 Elo+
Sun Wukong
Sun Wukong
Jamiada
Sun Wukong
Level 29
God Stats
15W - 20L
1,494 SR
Queue Stats
81W - 97L
1,451 Elo+
Solo
Cupid
Cupid
Mandriking
Cupid
Level 15
God Stats
17W - 18L
1,584 SR
Queue Stats
24W - 28L
1,415 Elo+
Solo
Ymir
Ymir
Nikolathor
Ymir
Level 28
God Stats
3W - 2L
1,572 SR
Queue Stats
91W - 96L
1,438 Elo+
Solo
Scylla
Scylla
TonyBomboniiJr
Scylla
Level 24
God Stats
6W - 2L
1,715 SR
Queue Stats
122W - 64L
1,619 Elo+
Solo
Olorun
Olorun
c3m00
Olorun
Level 18
God Stats
10W - 12L
1,540 SR
Queue Stats
63W - 71L
1,398 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Nidaros
Fenrir
10
0 / 2 / 2
6,683
446
3,790
7,712
2,291
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Discordia
Nrifa
Discordia
11
1 / 5 / 2
6,962
464
4,232
7,031
2,079
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
Sacha4953
Nemesis
11
1 / 6 / 4
7,571
505
3,180
13,114
3,650
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
Shadowsoúl
Cerberus
12
7 / 3 / 1
8,880
592
10,475
10,220
6,451
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Tangenovich
Izanami
10
0 / 7 / 5
6,446
430
6,139
9,582
2,747
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Jamiada
Sun Wukong
12
2 / 1 / 3
8,044
536
4,034
8,085
4,436
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
14
4 / 1 / 2
8,697
580
5,557
9,868
2,740
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
3 / 5 / 8
8,346
556
6,222
11,317
7,161
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

14
9 / 1 / 5
10,075
672
11,091
9,124
2,269
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Olorun
c3m00
Olorun
15
4 / 1 / 6
9,869
658
7,524
6,372
2,233
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
46
9
Kills
22
23
Deaths
9
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Jamiada
Sun Wukong
2
1
3
3.5
W
Cupid
4
1
2
5
L
Fenrir
Nidaros
Fenrir
0
2
2
0.5
W
3
5
8
1.4
L
Discordia
Nrifa
Discordia
1
5
2
0.4
L
Nemesis
Sacha4953
Nemesis
1
6
4
0.5
L
Cerberus
Shadowsoúl
Cerberus
7
3
1
2.5
L
Izanami
Tangenovich
Izanami
0
7
5
0.36
W
9
1
5
11.5
W
Olorun
c3m00
Olorun
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,816
Damage
34,428
47,659
Taken
44,766
17,218
Mitigated
18,839
8,679
Healing
17,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Jamiada
Sun Wukong
4,034
365
0
3,455
8,085
4,436
670
1,194
6,891
0
30,807
W
Cupid
5,557
2,906
1,002
5,836
9,868
2,740
2,418
3,235
6,633
0
59,006
L
Fenrir
Nidaros
Fenrir
3,790
1,059
0
1,521
7,712
2,291
0
2,883
4,629
0
28,718
W
6,222
2,247
0
0
11,317
7,161
319
5,359
5,958
29,079
0
L
Discordia
Nrifa
Discordia
4,232
45
0
0
7,031
2,079
186
5,657
1,374
26,748
0
L
Nemesis
Sacha4953
Nemesis
3,180
979
0
4,805
13,114
3,650
0
5,574
7,515
0
47,105
L
Cerberus
Shadowsoúl
Cerberus
10,475
1,675
0
2,353
10,220
6,451
190
5,629
4,516
24,810
0
L
Izanami
Tangenovich
Izanami
6,139
4,536
0
0
9,582
2,747
342
5,094
4,463
0
28,436
W
11,091
877
0
4,828
9,124
2,269
0
2,437
6,687
62,484
0
W
Olorun
c3m00
Olorun
7,524
3,487
319
2,189
6,372
2,233
277
2,482
3,890
61,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,542
Gold Earned
45,031
280
Minions Killed
417
0
Camps Cleared
0
1,419,400
Distance Traveled
1,387,798
5
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,044
536
65
4
0
293,536
2
W
Cupid
8,697
580
101
7
0
253,155
7
L
Fenrir
6,683
446
55
4
0
302,665
1
W
Ymir
8,346
556
43
3
0
259,981
5
L
Discordia
6,962
464
44
3
0
267,742
2
L
Nemesis
7,571
505
79
5
0
266,220
0
L
Cerberus
8,880
592
45
3
0
306,968
2
L
Izanami
6,446
430
57
4
0
275,805
0
W
Scylla
10,075
672
85
6
0
295,555
4
W
Olorun
9,869
658
123
8
0
285,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role