Player Matchup

Odin
Odin
Ich_binss_Tim
Odin
Level 8
God Stats
0W - 3L
1,164 SR
Queue Stats
1W - 10L
832 Elo+
Party 2
Sol
Sol
KMN_SANDO28
Sol
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
892 Elo+
Party 2
Zeus
Zeus
VEGETOONBLUE
Zeus
Level 6
God Stats
5W - 3L
1,480 SR
Queue Stats
5W - 7L
992 Elo+
Solo
Cthulhu
Cthulhu
dadoleo990
Cthulhu
Level 4
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 8L
863 Elo+
Party 2
Hercules
Hercules
l_Leo_13
Hercules
Level 8
God Stats
0W - 5L
1,046 SR
Queue Stats
1W - 10L
830 Elo+
Party 2
Team Averages
Level 6
1,338 SR
882 Elo+

VS

Team Averages
Level 26
1,303 SR
1,070 Elo+
Persephone
Persephone
Arman13788
Persephone
Level 44
God Stats
1W - 3L
1,116 SR
Queue Stats
135W - 167L
1,164 Elo+
Party 1
Bakasura
Bakasura
BehnamArC
Bakasura
Level 13
God Stats
4W - 1L
1,444 SR
Queue Stats
39W - 60L
1,135 Elo+
Party 1
Pele
Pele
MonSter13Dream
Pele
Level 29
God Stats
3W - 3L
1,589 SR
Queue Stats
101W - 122L
1,161 Elo+
Party 1
Vamana
Vamana
The_Arachnid235
Vamana
Level 27
God Stats
3W - 8L
1,184 SR
Queue Stats
83W - 116L
1,001 Elo+
Party 3
Scylla
Scylla
bentleyeilish
Scylla
Level 16
God Stats
8W - 10L
1,184 SR
Queue Stats
49W - 77L
890 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 11 / 10
10,915
420
6,359
19,419
13,739
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 8 / 3
7,946
306
2,110
6,172
1,327
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
9 / 11 / 3
13,939
536
27,879
19,915
7,293
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
dadoleo990
Cthulhu
15
4 / 10 / 5
10,700
412
6,918
23,361
15,553
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hercules
l_Leo_13
Hercules
17
4 / 6 / 4
11,269
433
10,240
19,801
20,395
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Arman13788
Persephone
17
7 / 3 / 15
12,643
486
6,328
13,550
4,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bakasura
BehnamArC
Bakasura
17
7 / 5 / 12
12,566
483
12,998
22,525
9,368
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
13 / 2 / 12
14,396
554
23,402
23,052
9,566
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
10 / 4 / 7
13,061
502
18,124
18,087
13,855
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
7 / 8 / 10
12,213
470
10,581
10,530
3,191
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
100
20
Kills
44
46
Deaths
22
25
Assists
56
Player
Kills
Deaths
Assists
KDA
W
Persephone
Arman13788
Persephone
7
3
15
4.83
W
Bakasura
BehnamArC
Bakasura
7
5
12
2.6
L
3
11
10
0.73
L
0
8
3
0.19
W
13
2
12
9.5
W
10
4
7
3.38
L
9
11
3
0.95
W
7
8
10
1.5
L
Cthulhu
dadoleo990
Cthulhu
4
10
5
0.65
L
Hercules
l_Leo_13
Hercules
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,506
Damage
71,433
88,668
Taken
87,744
58,307
Mitigated
40,086
10,317
Healing
26,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
Arman13788
Persephone
6,328
1,412
513
4,830
13,550
4,106
2,466
8,667
4,758
30,307
0
W
Bakasura
BehnamArC
Bakasura
12,998
11,098
0
7,370
22,525
9,368
606
10,396
12,079
0
50,444
L
6,359
1,805
0
972
19,419
13,739
0
3,344
15,845
274
26,839
L
2,110
429
0
316
6,172
1,327
0
1,147
4,925
5,904
0
W
23,402
11,267
1,275
6,839
23,052
9,566
5,124
8,924
14,001
0
87,113
W
18,124
13,890
0
4,776
18,087
13,855
4,139
3,694
14,172
0
62,918
L
27,879
5,735
0
1,732
19,915
7,293
1,516
3,941
15,114
92,213
0
W
10,581
1,391
116
1,259
10,530
3,191
2,612
5,464
4,966
38,364
0
L
Cthulhu
dadoleo990
Cthulhu
6,918
605
0
2,227
23,361
15,553
0
4,291
18,485
23,608
0
L
Hercules
l_Leo_13
Hercules
10,240
4,751
0
5,070
19,801
20,395
1,567
4,186
15,440
0
57,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,769
Gold Earned
64,879
321
Minions Killed
405
0
Camps Cleared
0
1,757,691
Distance Traveled
2,265,338
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,643
486
56
2
0
458,281
1
W
Bakasura
12,566
483
90
3
0
389,213
0
L
Odin
10,915
420
43
2
0
367,639
3
L
Sol
7,946
306
8
0
0
198,351
2
W
Pele
14,396
554
133
5
0
479,240
2
W
Vamana
13,061
502
70
3
0
512,553
1
L
Zeus
13,939
536
152
6
0
315,071
0
W
Scylla
12,213
470
56
2
0
426,051
0
L
Cthulhu
10,700
412
36
1
0
399,414
3
L
Hercules
11,269
433
82
3
0
477,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role