Player Matchup

Da Ji
Da Ji
Silver IV
AntDawgO4
Da Ji
Silver IV
Level 82
God Stats
7W - 6L
1,588 SR
Queue Stats
23W - 20L
1,114 MMR
Solo
Zhong Kui
Zhong Kui
Bronze II
LkValentine
Zhong Kui
Bronze II
Level 156
God Stats
2W - 3L
1,612 SR
Queue Stats
30W - 40L
903 MMR
Party 1
Achilles
Achilles
Silver III
LungFung619
Achilles
Silver III
Level 145
God Stats
1W - 1L
1,316 SR
Queue Stats
33W - 43L
998 MMR
Solo
Terra
Terra
Silver III
Penguiny-
Terra
Silver III
Level 156
God Stats
10W - 10L
1,542 SR
Queue Stats
41W - 49L
1,225 MMR
Party 1
Rama
Rama
Silver I
SKOOTCH5
Rama
Silver I
Level 149
God Stats
5W - 8L
1,432 SR
Queue Stats
592W - 581L
1,126 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 138
1,498 SR
1,073 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 81
1,486 SR
1,076 MMR
Yemoja
Yemoja
Silver V
TigerKing7749
Yemoja
Silver V
Level 64
God Stats
16W - 18L
1,509 SR
Queue Stats
56W - 61L
1,097 MMR
Solo
Hel
Hel
Silver III
ajejsj
Hel
Silver III
Level 140
God Stats
1W - 4L
1,398 SR
Queue Stats
146W - 161L
1,109 MMR
Solo
Baron Samedi
Baron Samedi
Silver V
bin-Night
Baron Samedi
Silver V
Level 92
God Stats
6W - 7L
1,473 SR
Queue Stats
232W - 218L
992 MMR
Solo
Cernunnos
Cernunnos
Bronze III
chutin10
Cernunnos
Bronze III
Level 55
God Stats
1W - 2L
1,748 SR
Queue Stats
3W - 10L
1,112 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
frenche_g
Erlang Shen
Silver II
Level 54
God Stats
8W - 19L
1,302 SR
Queue Stats
116W - 107L
1,070 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
AntDawgO4
Da Ji
5
1 / 1 / 1
3,576
715
1,175
2,759
697
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Zhong Kui
LkValentine
Zhong Kui
7
1 / 0 / 0
3,856
771
878
1,736
981
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Achilles
LungFung619
Achilles
6
1 / 0 / 1
3,782
756
1,541
2,297
1,151
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Terra
Penguiny-
Terra
6
1 / 0 / 0
3,462
692
280
2,349
845
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Rama
5
0 / 0 / 1
3,306
661
305
1,402
308
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bans
CthulhuAnhurPersephoneTsukuyomiArachne

VS

Bans
SkadiKing ArthurBakasuraFafnirHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,266
653
486
2,330
997
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hel
ajejsj
Hel
6
0 / 1 / 0
3,696
739
1,336
2,799
686
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
bin-Night
Baron Samedi
5
0 / 2 / 0
3,347
669
1,022
2,653
924
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Cernunnos
chutin10
Cernunnos
1
0 / 0 / 0
2,430
486
0
0
0
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Erlang Shen
frenche_g
Erlang Shen
5
0 / 0 / 0
3,409
682
356
2,807
733
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
0
4
Kills
0
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Da Ji
AntDawgO4
Da Ji
1
1
1
1.5
W
Zhong Kui
LkValentine
Zhong Kui
1
0
0
1
W
Achilles
LungFung619
Achilles
1
0
1
1.5
W
Terra
Penguiny-
Terra
1
0
0
1
W
Rama
0
0
1
0.5
L
0
1
0
0
L
Hel
ajejsj
Hel
0
1
0
0
L
Baron Samedi
bin-Night
Baron Samedi
0
2
0
0
L
Cernunnos
chutin10
Cernunnos
0
0
0
0
L
Erlang Shen
frenche_g
Erlang Shen
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,179
Damage
3,200
10,543
Taken
10,589
3,982
Mitigated
3,340
4,999
Healing
3,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
AntDawgO4
Da Ji
1,175
187
0
745
2,759
697
0
205
2,554
0
8,355
W
Zhong Kui
LkValentine
Zhong Kui
878
292
0
1,387
1,736
981
0
1,131
605
14,332
0
W
Achilles
LungFung619
Achilles
1,541
403
0
1,279
2,297
1,151
0
1,022
1,275
0
9,591
W
Terra
Penguiny-
Terra
280
0
204
577
2,349
845
225
203
2,146
6,178
0
W
Rama
305
244
0
807
1,402
308
633
283
1,119
0
15,427
L
486
60
128
321
2,330
997
0
102
2,228
9,218
0
L
Hel
ajejsj
Hel
1,336
387
0
1,827
2,799
686
0
878
1,921
18,606
0
L
Baron Samedi
bin-Night
Baron Samedi
1,022
0
0
612
2,653
924
0
0
2,428
9,773
0
L
Cernunnos
chutin10
Cernunnos
0
0
0
0
0
0
0
0
0
0
0
L
Erlang Shen
frenche_g
Erlang Shen
356
162
0
1,085
2,807
733
0
178
2,629
0
13,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,982
Gold Earned
16,148
123
Minions Killed
114
0
Camps Cleared
0
427,670
Distance Traveled
347,518
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,576
715
20
4
0
106,872
1
W
Zhong Kui
3,856
771
39
8
0
81,640
1
W
Achilles
3,782
756
22
4
0
80,953
1
W
Terra
3,462
692
15
3
0
86,439
1
W
Rama
3,306
661
27
5
0
71,766
0
L
Yemoja
3,266
653
18
4
0
93,551
1
L
Hel
3,696
739
42
8
0
79,005
0
L
Baron Samedi
3,347
669
22
4
0
84,106
2
L
Cernunnos
2,430
486
0
0
0
0
0
L
Erlang Shen
3,409
682
32
6
0
90,856
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role