Player Matchup

Discordia
Discordia
Quasimojoejoejo
Discordia
Level 103
God Stats
34W - 12L
1,786 SR
Queue Stats
167W - 134L
1,490 Elo+
Party 2
Artemis
Artemis
Slacker Extreme
Artemis
Level 29
God Stats
22W - 18L
1,700 SR
Queue Stats
111W - 89L
1,512 Elo+
Party 2
Nemesis
Nemesis
TOXIKILL
Nemesis
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 94L
1,513 Elo+
Party 2
Team Averages
Level 73
1,662 SR
1,505 Elo+

VS

Team Averages
Level 57
1,582 SR
1,518 Elo+
Neith
Neith
baconater678
Neith
Level 48
God Stats
5W - 8L
1,519 SR
Queue Stats
27W - 24L
1,469 Elo+
Party 1
Medusa
Medusa
heavymetal212
Medusa
Level 6
God Stats
1W - 1L
1,681 SR
Queue Stats
1W - 2L
1,668 Elo+
Party 1
Aphrodite
Aphrodite
superzach13
Aphrodite
Level 116
God Stats
5W - 6L
1,544 SR
Queue Stats
20W - 22L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Quasimojoejoejo
Discordia
20
7 / 3 / 12
16,533
636
39,109
17,096
6,610
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
8 / 4 / 11
16,827
647
22,043
26,865
11,658
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Nemesis
TOXIKILL
Nemesis
18
8 / 9 / 10
17,049
656
22,107
36,017
16,185
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 7 / 5
16,116
620
25,121
33,019
12,409
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 12 / 10
14,727
566
12,884
31,550
10,238
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Aphrodite
superzach13
Aphrodite
20
6 / 4 / 7
16,237
625
21,257
30,165
11,878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
37
23
Kills
15
16
Deaths
23
33
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Discordia
Quasimojoejoejo
Discordia
7
3
12
4.33
W
8
4
11
3.38
W
Nemesis
TOXIKILL
Nemesis
8
9
10
1.44
L
7
7
5
1.36
L
2
12
10
0.58
L
Aphrodite
superzach13
Aphrodite
6
4
7
2.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,259
Damage
59,262
79,978
Taken
94,734
34,453
Mitigated
34,525
27,073
Healing
56,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
Quasimojoejoejo
Discordia
39,109
1,230
253
7,402
17,096
6,610
854
3,640
13,456
107,439
0
W
22,043
11,777
630
13,168
26,865
11,658
2,252
5,697
21,168
0
86,173
W
Nemesis
TOXIKILL
Nemesis
22,107
9,371
0
5,620
36,017
16,185
450
11,982
24,035
0
92,339
L
25,121
8,090
658
8,427
33,019
12,409
1,467
13,800
19,219
0
108,983
L
12,884
6,123
680
974
31,550
10,238
868
15,006
16,544
0
40,040
L
Aphrodite
superzach13
Aphrodite
21,257
627
24,949
21,268
30,165
11,878
735
10,372
19,793
75,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,409
Gold Earned
47,080
238
Minions Killed
250
0
Camps Cleared
0
1,294,748
Distance Traveled
1,359,928
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
16,533
636
93
4
0
445,866
1
W
Artemis
16,827
647
79
3
0
402,624
0
W
Nemesis
17,049
656
66
3
0
446,258
8
L
Neith
16,116
620
123
5
0
439,424
5
L
Medusa
14,727
566
35
1
0
449,849
5
L
Aphrodite
16,237
625
92
4
0
470,655
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role