Player Matchup

Hachiman
Hachiman
Bigbeatdown
Hachiman
Level 124
God Stats
5W - 1L
1,696 SR
Queue Stats
142W - 102L
1,552 Elo+
Party 2
Baron Samedi
Baron Samedi
ManningFan18CJ
Baron Samedi
Level 68
God Stats
10W - 8L
1,646 SR
Queue Stats
43W - 43L
1,491 Elo+
Party 2
King Arthur
King Arthur
SUPERROBOT500
King Arthur
Level 109
God Stats
10W - 5L
1,407 SR
Queue Stats
161W - 158L
1,541 Elo+
Party 2
Team Averages
Level 100
1,583 SR
1,528 Elo+

VS

Team Averages
Level 60
1,517 SR
1,340 Elo+
He Bo
He Bo
CellularLevel
He Bo
Level 160
God Stats
6W - 7L
1,455 SR
Queue Stats
422W - 449L
1,518 Elo+
Solo
Thanatos
Thanatos
MSKLink
Thanatos
Level 14
God Stats
1W - 1L
1,745 SR
Queue Stats
42W - 54L
1,182 Elo+
Party 1
Chaac
Chaac
MeSlayDeth
Chaac
Level 7
God Stats
15W - 10L
1,349 SR
Queue Stats
34W - 35L
1,319 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bigbeatdown
Hachiman
12
2 / 2 / 6
9,039
695
6,690
10,734
3,454
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
ManningFan18CJ
Baron Samedi
13
3 / 2 / 6
9,378
721
8,872
9,157
3,523
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
SUPERROBOT500
King Arthur
13
5 / 3 / 3
9,480
729
6,850
11,280
10,905
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 4
8,018
617
7,337
10,672
3,391
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
MSKLink
Thanatos
11
2 / 4 / 3
8,487
653
3,682
8,159
2,911
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
12
3 / 3 / 4
8,983
691
8,873
10,463
9,866
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
17
10
Kills
6
7
Deaths
10
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bigbeatdown
Hachiman
2
2
6
2.5
L
1
3
4
1
L
Thanatos
MSKLink
Thanatos
2
4
3
0.88
W
Baron Samedi
ManningFan18CJ
Baron Samedi
3
2
6
3
L
Chaac
3
3
4
1.67
W
King Arthur
SUPERROBOT500
King Arthur
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,412
Damage
19,892
31,171
Taken
29,294
17,882
Mitigated
16,168
11,379
Healing
11,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bigbeatdown
Hachiman
6,690
5,034
0
1,713
10,734
3,454
2,218
2,694
7,940
0
45,472
L
7,337
188
805
3,373
10,672
3,391
218
1,167
9,355
32,602
0
L
Thanatos
MSKLink
Thanatos
3,682
255
0
4,107
8,159
2,911
189
3,406
4,603
0
14,219
W
Baron Samedi
ManningFan18CJ
Baron Samedi
8,872
388
2,174
4,787
9,157
3,523
345
1,283
7,649
44,112
0
L
Chaac
8,873
953
0
2,788
10,463
9,866
114
4,407
5,906
0
27,167
W
King Arthur
SUPERROBOT500
King Arthur
6,850
868
0
2,705
11,280
10,905
274
3,428
7,628
0
22,711

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,897
Gold Earned
25,488
151
Minions Killed
94
0
Camps Cleared
0
683,287
Distance Traveled
696,118
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,039
695
65
5
0
208,412
0
L
He Bo
8,018
617
38
3
0
218,223
1
L
Thanatos
8,487
653
28
2
0
223,806
0
W
Baron Samedi
9,378
721
55
4
0
224,596
1
L
Chaac
8,983
691
28
2
0
254,089
0
W
King Arthur
9,480
729
31
2
0
250,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role