Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
WeakenedPuppy12
Merlin
Level 30
God Stats
61W - 67L
1,417 SR
Queue Stats
401W - 428L
1,336 Elo+
Party 1
Neith
Neith
hajdinakcruz
Neith
Level 33
God Stats
171W - 182L
1,508 SR
Queue Stats
380W - 413L
1,336 Elo+
Party 1
Team Averages
Level 72
1,475 SR
1,391 Elo+

VS

Team Averages
Level 47
1,760 SR
1,317 Elo+
Cthulhu
Cthulhu
Natthef4cker
Cthulhu
Level 62
God Stats
2W - 2L
1,793 SR
Queue Stats
6W - 12L
1,431 Elo+
Party 2
Anhur
Anhur
Scraft01
Anhur
Level 18
God Stats
2W - 1L
1,857 SR
Queue Stats
4W - 10L
1,177 Elo+
Party 2
Nu Wa
Nu Wa
xPROx Ninja99
Nu Wa
Level 61
God Stats
3W - 3L
1,631 SR
Queue Stats
98W - 121L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 3 / 14
9,440
629
4,930
13,052
9,002
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
8 / 0 / 9
11,013
734
9,595
8,377
2,733
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
11 / 1 / 8
11,016
734
14,189
10,330
3,368
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Natthef4cker
Cthulhu
12
3 / 4 / 1
8,913
594
7,181
13,278
12,208
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anhur
Scraft01
Anhur
10
0 / 9 / 3
8,012
534
3,857
12,752
4,746
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 7 / 1
8,592
573
8,790
9,827
5,056
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
9
20
Kills
4
4
Deaths
20
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
3
14
2.67
L
Cthulhu
Natthef4cker
Cthulhu
3
4
1
0.88
L
Anhur
Scraft01
Anhur
0
9
3
0.17
W
8
0
9
12.5
W
11
1
8
15
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,714
Damage
19,828
31,759
Taken
35,857
15,103
Mitigated
22,010
11,394
Healing
4,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,930
1,820
1,605
4,767
13,052
9,002
467
5,807
7,245
27,000
0
L
Cthulhu
Natthef4cker
Cthulhu
7,181
551
441
1,453
13,278
12,208
0
6,330
6,948
24,660
0
L
Anhur
Scraft01
Anhur
3,857
2,909
0
1,130
12,752
4,746
280
4,123
8,629
0
12,752
W
9,595
366
0
600
8,377
2,733
1,174
4,116
4,261
49,423
0
W
14,189
4,363
0
4,422
10,330
3,368
1,304
6,172
4,158
0
49,999
L
8,790
3,142
497
795
9,827
5,056
0
4,096
5,731
38,031
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,469
Gold Earned
25,517
163
Minions Killed
120
0
Camps Cleared
0
770,369
Distance Traveled
651,672
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
9,440
629
36
2
0
267,950
3
L
Cthulhu
8,913
594
36
2
0
223,902
0
L
Anhur
8,012
534
18
1
0
205,963
0
W
Merlin
11,013
734
73
5
0
262,143
0
W
Neith
11,016
734
54
4
0
240,276
2
L
Nu Wa
8,592
573
66
4
0
221,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role