Player Matchup

Sun Wukong
Sun Wukong
HeavenzHound
Sun Wukong
Level 159
God Stats
1W - 1L
1,449 SR
Queue Stats
169W - 182L
1,498 Elo+
Solo
Janus
Janus
Zingard12
Janus
Level 125
God Stats
9W - 4L
1,604 SR
Queue Stats
131W - 135L
1,439 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ZxAndyxZ
Tsukuyomi
Level 116
God Stats
20W - 21L
1,450 SR
Queue Stats
135W - 131L
1,501 Elo+
Party 1
Team Averages
Level 133
1,501 SR
1,479 Elo+

VS

Team Averages
Level 50
1,500 SR
1,441 Elo+
Cthulhu
Cthulhu
AlceMist
Cthulhu
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 50L
1,514 Elo+
Party 2
Fenrir
Fenrir
Blaz1ngDuck
Fenrir
Level 40
God Stats
2W - 0L
1,500 SR
Queue Stats
61W - 60L
1,313 Elo+
Solo
Zeus
Zeus
KaraAlev
Zeus
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 36L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
HeavenzHound
Sun Wukong
18
2 / 6 / 10
14,129
589
18,940
38,306
45,277
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Zingard12
Janus
19
10 / 7 / 1
15,076
628
20,476
16,767
5,546
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Tsukuyomi
ZxAndyxZ
Tsukuyomi
14
3 / 6 / 3
13,858
577
9,208
12,057
10,902
Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AlceMist
Cthulhu
18
3 / 2 / 14
16,325
680
12,877
24,373
40,292
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
20
15 / 4 / 3
17,259
719
30,182
27,371
31,358
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Zeus
17
1 / 9 / 11
14,010
584
15,352
15,710
7,029
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
15
Kills
19
19
Deaths
15
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AlceMist
Cthulhu
3
2
14
5
W
Fenrir
15
4
3
4.13
L
Sun Wukong
HeavenzHound
Sun Wukong
2
6
10
1.17
W
Zeus
1
9
11
0.72
L
Janus
Zingard12
Janus
10
7
1
1.5
L
Tsukuyomi
ZxAndyxZ
Tsukuyomi
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,624
Damage
58,411
67,130
Taken
67,454
61,725
Mitigated
78,679
9,707
Healing
12,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AlceMist
Cthulhu
12,877
1,151
433
3,942
24,373
40,292
916
8,712
15,461
59,305
0
W
Fenrir
30,182
10,051
0
7,673
27,371
31,358
1,281
8,173
18,998
0
85,262
L
Sun Wukong
HeavenzHound
Sun Wukong
18,940
3,717
0
8,029
38,306
45,277
140
18,630
19,251
1,390
56,412
W
Zeus
15,352
2,504
0
112
15,710
7,029
1,617
5,481
10,129
83,017
0
L
Janus
Zingard12
Janus
20,476
1,745
0
550
16,767
5,546
85
6,704
9,838
95,832
0
L
Tsukuyomi
ZxAndyxZ
Tsukuyomi
9,208
2,598
0
1,128
12,057
10,902
461
2,933
9,024
0
27,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,063
Gold Earned
47,594
191
Minions Killed
239
0
Camps Cleared
0
1,041,474
Distance Traveled
1,130,704
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
16,325
680
57
2
0
408,976
1
W
Fenrir
17,259
719
58
2
0
422,247
3
L
Sun Wukong
14,129
589
41
2
0
449,622
1
W
Zeus
14,010
584
124
5
0
299,481
3
L
Janus
15,076
628
125
5
0
383,424
6
L
Tsukuyomi
13,858
577
25
1
0
208,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role