Player Matchup

Mercury
Mercury
DaddyHatesWomen
Mercury
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 56L
1,359 Elo+
Solo
King Arthur
King Arthur
JohnDoneDidIt
King Arthur
Level 9
God Stats
0W - 1L
1,796 SR
Queue Stats
7W - 8L
1,293 Elo+
Solo
Olorun
Olorun
jorgitomartin26
Olorun
Level 28
God Stats
17W - 26L
1,453 SR
Queue Stats
149W - 179L
1,382 Elo+
Solo
Sol
Sol
mycoalll
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,063 Elo+
Party 2
Ymir
Ymir
voidedout
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,063 Elo+
Party 2
Team Averages
Level 13
1,550 SR
1,232 Elo+

VS

Team Averages
Level 33
1,697 SR
1,358 Elo+
Nike
Nike
MrN00dle
Nike
Level 29
God Stats
11W - 4L
1,798 SR
Queue Stats
84W - 102L
1,306 Elo+
Solo
Scylla
Scylla
OctopusEater
Scylla
Level 29
God Stats
31W - 25L
1,539 SR
Queue Stats
109W - 124L
1,379 Elo+
Party 1
Freya
Freya
Strewberry98
Freya
Level 29
God Stats
4W - 3L
1,508 SR
Queue Stats
100W - 124L
1,323 Elo+
Party 1
Cerberus
Cerberus
dsqtourny
Cerberus
Level 65
God Stats
21W - 7L
1,874 SR
Queue Stats
292W - 346L
1,390 Elo+
Party 1
Fenrir
Fenrir
pawnsharsley13
Fenrir
Level 12
God Stats
5W - 2L
1,767 SR
Queue Stats
14W - 25L
1,391 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 3 / 1
4,657
517
2,013
6,252
1,587
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
JohnDoneDidIt
King Arthur
8
1 / 2 / 0
4,580
509
1,443
6,079
1,994
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
2 / 4 / 1
5,361
596
1,495
4,844
1,717
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

6
0 / 4 / 0
3,966
441
1,408
3,878
704
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ymir
5
0 / 4 / 0
3,845
427
918
4,244
1,265
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
9
6 / 0 / 2
5,646
627
3,805
4,722
2,512
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
9
4 / 3 / 1
5,527
614
5,541
3,171
993
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
1 / 1 / 1
5,005
556
1,227
2,756
687
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cerberus
dsqtourny
Cerberus
8
5 / 0 / 2
5,830
648
3,964
2,779
1,257
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 0 / 3
5,126
570
1,014
4,435
1,199
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
4
Kills
17
17
Deaths
4
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
L
King Arthur
JohnDoneDidIt
King Arthur
1
2
0
0.5
W
Nike
6
0
2
7
W
Scylla
4
3
1
1.5
W
1
1
1
1.5
W
Cerberus
dsqtourny
Cerberus
5
0
2
6
L
2
4
1
0.63
L
0
4
0
0
W
1
0
3
2.5
L
Ymir
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,277
Damage
15,551
25,297
Taken
17,863
7,267
Mitigated
6,648
4,629
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,013
915
0
1,532
6,252
1,587
0
1,913
4,314
0
14,878
L
King Arthur
JohnDoneDidIt
King Arthur
1,443
130
0
1,306
6,079
1,994
0
3,053
3,026
0
14,690
W
Nike
3,805
383
0
1,550
4,722
2,512
382
1,862
2,860
0
19,028
W
Scylla
5,541
475
0
250
3,171
993
767
1,540
1,631
22,798
0
W
1,227
364
0
1,129
2,756
687
415
0
2,656
18,054
0
W
Cerberus
dsqtourny
Cerberus
3,964
204
0
848
2,779
1,257
255
347
2,382
15,800
0
L
1,495
552
0
1,011
4,844
1,717
441
3,167
1,652
23,640
0
L
1,408
399
0
764
3,878
704
133
1,473
2,330
10,331
0
W
1,014
438
0
1,616
4,435
1,199
93
72
4,363
0
18,532
L
Ymir
918
482
0
16
4,244
1,265
0
1,126
2,922
4,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,409
Gold Earned
27,134
116
Minions Killed
193
0
Camps Cleared
0
769,322
Distance Traveled
840,722
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,657
517
27
3
0
134,756
0
L
King Arthur
4,580
509
23
3
0
179,705
0
W
Nike
5,646
627
32
4
0
182,757
0
W
Scylla
5,527
614
47
5
0
142,766
3
W
Freya
5,005
556
37
4
0
166,385
5
W
Cerberus
5,830
648
38
4
0
180,584
1
L
Olorun
5,361
596
46
5
0
140,732
0
L
Sol
3,966
441
12
1
0
170,347
2
W
Fenrir
5,126
570
39
4
0
168,230
0
L
Ymir
3,845
427
8
1
0
143,782
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role