Player Matchup

Cthulhu
Cthulhu
Gossameringue
Cthulhu
Level 10
God Stats
0W - 4L
1,199 SR
Queue Stats
11W - 37L
952 Elo+
Solo
Neith
Neith
SummerSolstace
Neith
Level 32
God Stats
27W - 32L
1,426 SR
Queue Stats
100W - 137L
1,177 Elo+
Solo
Fafnir
Fafnir
Universe__6od
Fafnir
Level 25
God Stats
10W - 7L
1,548 SR
Queue Stats
180W - 144L
1,292 Elo+
Solo
Team Averages
Level 22
1,391 SR
1,140 Elo+

VS

Team Averages
Level 66
1,373 SR
1,049 Elo+
Ares
Ares
C0wb0y517
Ares
Level 42
God Stats
3W - 3L
1,479 SR
Queue Stats
27W - 53L
988 Elo+
Party 1
Hera
Hera
Lizardlove13
Hera
Level 128
God Stats
4W - 1L
1,469 SR
Queue Stats
125W - 185L
1,105 Elo+
Solo
Neith
Neith
YeetCannonX
Neith
Level 27
God Stats
1W - 2L
1,170 SR
Queue Stats
45W - 64L
1,055 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
7
1 / 4 / 1
7,702
592
995
5,735
2,120
13
3 / 7 / 6
9,179
706
11,838
14,989
5,915
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
5 / 1 / 2
9,520
732
5,368
15,785
18,999
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 7 / 9
8,289
638
4,532
17,283
10,610
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

13
4 / 0 / 5
9,463
728
12,165
7,112
3,494
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
8 / 3 / 3
10,201
785
13,425
7,889
2,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
9
Kills
12
12
Deaths
10
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Ares
0
7
9
0.64
L
Cthulhu
1
4
1
0.38
W
4
0
5
6.5
L
3
7
6
0.86
L
5
1
2
6
W
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,201
Damage
30,122
36,509
Taken
32,284
27,034
Mitigated
16,659
8,045
Healing
10,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
4,532
760
338
2,777
17,283
10,610
0
2,698
14,585
8,924
0
L
Cthulhu
995
32
0
0
5,735
2,120
0
2,778
2,957
3,487
0
W
12,165
3,947
848
3,329
7,112
3,494
1,392
1,815
5,297
62,589
0
L
11,838
6,624
111
6,514
14,989
5,915
0
6,956
8,033
0
44,197
L
5,368
1,861
0
1,420
15,785
18,999
0
6,987
8,798
19,036
0
W
13,425
4,045
529
2,508
7,889
2,555
732
1,889
6,000
0
28,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,401
Gold Earned
27,953
93
Minions Killed
137
0
Camps Cleared
0
511,149
Distance Traveled
638,247
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,289
638
11
1
0
203,221
1
L
Cthulhu
7,702
592
12
1
0
125,196
3
W
Hera
9,463
728
96
7
0
209,138
6
L
Neith
9,179
706
57
4
0
171,298
0
L
Fafnir
9,520
732
24
2
0
214,655
1
W
Neith
10,201
785
30
2
0
225,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role