Player Matchup

Ymir
Ymir
CZY Night
Ymir
Level 69
God Stats
1W - 0L
1,293 SR
Queue Stats
12W - 9L
1,450 Elo+
Party 1
Skadi
Skadi
Chico20h8
Skadi
Level 49
God Stats
16W - 8L
1,586 SR
Queue Stats
52W - 38L
1,421 Elo+
Solo
Chaac
Chaac
Lost In Ink97
Chaac
Level 36
God Stats
4W - 0L
1,644 SR
Queue Stats
6W - 7L
1,213 Elo+
Party 1
Team Averages
Level 51
1,508 SR
1,362 Elo+

VS

Team Averages
Level 52
1,440 SR
1,276 Elo+
Merlin
Merlin
LaDiabla_x90
Merlin
Level 48
God Stats
141W - 113L
1,554 SR
Queue Stats
296W - 295L
1,448 Elo+
Solo
Chang'e
Chang'e
Tra_uts
Chang'e
Level 41
God Stats
53W - 47L
1,375 SR
Queue Stats
226W - 288L
1,110 Elo+
Solo
Scylla
Scylla
ajdapro4sho
Scylla
Level 66
God Stats
2W - 4L
1,392 SR
Queue Stats
80W - 83L
1,269 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
19
1 / 3 / 6
16,825
561
7,527
23,093
30,475
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
Chico20h8
Skadi
20
6 / 9 / 1
18,921
631
21,943
23,240
8,059
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

17
0 / 7 / 6
16,004
533
6,744
38,211
57,565
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
13 / 4 / 4
19,736
658
37,513
25,125
14,122
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
Tra_uts
Chang'e
20
4 / 3 / 10
18,149
605
16,797
22,213
19,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
4
0 / 0 / 2
12,970
432
0
0
0

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
33
7
Kills
17
19
Deaths
7
13
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
3
6
1.33
W
Skadi
Chico20h8
Skadi
6
9
1
0.72
L
Merlin
13
4
4
3.75
W
0
7
6
0.43
L
Chang'e
Tra_uts
Chang'e
4
3
10
3
L
Scylla
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,214
Damage
54,310
84,544
Taken
47,338
96,099
Mitigated
33,515
25,226
Healing
28,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,527
490
0
3,487
23,093
30,475
555
17,583
5,510
80,021
0
W
Skadi
Chico20h8
Skadi
21,943
12,664
2,422
4,166
23,240
8,059
2,921
19,219
4,021
0
107,297
L
Merlin
37,513
1,547
1,666
14,331
25,125
14,122
590
3,167
21,758
224,497
0
W
6,744
1,020
0
15,151
38,211
57,565
1,220
18,907
19,304
0
71,100
L
Chang'e
Tra_uts
Chang'e
16,797
1,229
2,250
10,332
22,213
19,393
1,568
4,545
17,465
77,325
0
L
Scylla
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,750
Gold Earned
50,855
281
Minions Killed
313
0
Camps Cleared
0
1,343,663
Distance Traveled
1,032,083
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
16,825
561
84
3
0
437,827
1
W
Skadi
18,921
631
126
4
0
441,353
0
L
Merlin
19,736
658
211
7
0
461,089
6
W
Chaac
16,004
533
71
2
0
464,483
3
L
Chang'e
18,149
605
102
3
0
570,994
2
L
Scylla
12,970
432
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role