Player Matchup

Nemesis
Nemesis
Silver III
Rekkzii
Nemesis
Silver III
Level 88
God Stats
23W - 23L
1,593 SR
Queue Stats
218W - 187L
1,088 MMR
Solo
Chiron
Chiron
Bronze II
TgTk Broseidon
Chiron
Bronze II
Level 123
God Stats
61W - 40L
1,679 SR
Queue Stats
183W - 195L
1,022 MMR
Party 1
Sylvanus
Sylvanus
Bronze III
ThisCozyLlama
Sylvanus
Bronze III
Level 146
God Stats
5W - 0L
1,476 SR
Queue Stats
32W - 35L
1,060 MMR
Party 1
Erlang Shen
Erlang Shen
Bronze III
angelgenocide
Erlang Shen
Bronze III
Level 108
God Stats
1W - 0L
1,313 SR
Queue Stats
134W - 153L
831 MMR
Party 2
Janus
Janus
Bronze I
cold__huncho
Janus
Bronze I
Level 67
God Stats
1W - 1L
1,486 SR
Queue Stats
2W - 3L
1,229 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 106
1,510 SR
1,046 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 127
1,575 SR
1,232 MMR
King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Silver III
 
Zhong Kui
Silver III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze I
Jokalari1
Hachiman
Bronze I
Level 100
God Stats
1W - 1L
1,657 SR
Queue Stats
199W - 162L
1,038 MMR
Solo
Khepri
Khepri
Silver III
Limited Pat
Khepri
Silver III
Level 115
God Stats
3W - 9L
1,685 SR
Queue Stats
159W - 132L
1,031 MMR
Solo
Fenrir
Fenrir
Bronze I
LucasNiki34
Fenrir
Bronze I
Level 101
God Stats
19W - 23L
1,535 SR
Queue Stats
150W - 157L
1,091 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Rekkzii
Nemesis
6
0 / 0 / 2
3,850
642
1,588
3,460
754
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

6
1 / 0 / 0
3,824
637
1,243
2,178
469
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
ThisCozyLlama
Sylvanus
5
0 / 0 / 1
3,415
569
127
2,106
855
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
angelgenocide
Erlang Shen
6
2 / 2 / 0
3,975
663
2,329
3,999
1,322
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cudgel

Cudgel

+10
Physical Power
+50
Health

5
0 / 1 / 0
3,371
562
839
1,416
393
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiHeraOdinHadesAphrodite

VS

Bans
BakasuraCthulhuCabrakanKumbhakarnaDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
6
1 / 2 / 1
4,057
676
3,770
4,335
2,064
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Zhong Kui
 
Zhong Kui
6
1 / 0 / 0
3,945
658
1,670
1,860
1,042
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
Jokalari1
Hachiman
6
0 / 1 / 0
3,842
640
802
1,718
233
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Khepri
1
0 / 0 / 0
1,092
182
0
0
0
Fenrir
6
1 / 0 / 0
4,232
705
505
3,073
841
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
3
Kills
3
3
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
1
0.75
L
Zhong Kui
 
Zhong Kui
1
0
0
1
L
Hachiman
Jokalari1
Hachiman
0
1
0
0
L
Khepri
0
0
0
0
L
Fenrir
1
0
0
1
W
Nemesis
Rekkzii
Nemesis
0
0
2
1
W
1
0
0
1
W
Sylvanus
ThisCozyLlama
Sylvanus
0
0
1
0.5
W
Erlang Shen
angelgenocide
Erlang Shen
2
2
0
1
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,126
Damage
6,747
13,159
Taken
10,986
3,793
Mitigated
4,180
5,157
Healing
5,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
3,770
1,097
0
2,010
4,335
2,064
0
0
4,139
0
13,530
L
Zhong Kui
 
Zhong Kui
1,670
159
0
1,259
1,860
1,042
0
966
894
13,340
0
L
Hachiman
Jokalari1
Hachiman
802
226
0
784
1,718
233
0
0
1,718
0
14,041
L
Khepri
0
0
0
0
0
0
0
0
0
0
0
L
Fenrir
505
49
0
1,762
3,073
841
0
0
3,048
0
19,649
W
Nemesis
Rekkzii
Nemesis
1,588
630
0
1,270
3,460
754
0
261
3,149
0
14,776
W
1,243
663
91
1,167
2,178
469
72
0
2,178
0
15,488
W
Sylvanus
ThisCozyLlama
Sylvanus
127
24
473
1,029
2,106
855
0
339
1,767
8,302
0
W
Erlang Shen
angelgenocide
Erlang Shen
2,329
1,105
0
1,127
3,999
1,322
0
0
3,795
0
11,425
W
839
63
0
0
1,416
393
0
1,070
346
11,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,435
Gold Earned
17,168
116
Minions Killed
139
0
Camps Cleared
0
531,941
Distance Traveled
427,381
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,057
676
29
5
0
96,194
3
L
Zhong Kui
3,945
658
29
5
0
94,999
3
L
Hachiman
3,842
640
34
6
0
108,261
2
L
Khepri
1,092
182
0
0
0
0
0
L
Fenrir
4,232
705
47
8
0
127,927
3
W
Nemesis
3,850
642
35
6
0
125,649
2
W
Chiron
3,824
637
29
5
0
101,225
4
W
Sylvanus
3,415
569
22
4
0
89,202
0
W
Erlang Shen
3,975
663
13
2
0
120,152
2
W
Janus
3,371
562
17
3
0
95,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role