Player Matchup

Hercules
Hercules
Bc Winny
Hercules
Level 160
God Stats
6W - 1L
1,785 SR
Queue Stats
219W - 105L
1,682 Elo+
Party 1
Merlin
Merlin
Bobinnou
Merlin
Level 103
God Stats
3W - 0L
1,575 SR
Queue Stats
175W - 136L
1,556 Elo+
Party 1
Ullr
Ullr
Freezer Op2332
Ullr
Level 17
God Stats
1W - 0L
1,681 SR
Queue Stats
7W - 0L
1,742 Elo+
Party 1
Team Averages
Level 93
1,680 SR
1,660 Elo+

VS

Team Averages
Level 86
1,462 SR
1,443 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
FOUFOUTOSS
Neith
Level 86
God Stats
185W - 223L
1,417 SR
Queue Stats
228W - 279L
1,314 Elo+
Solo
Ra
Ra
Temp_XOXO
Ra
Level 105
God Stats
4W - 5L
1,470 SR
Queue Stats
50W - 41L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bc Winny
Hercules
11
5 / 0 / 10
7,801
780
7,934
7,366
6,175
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
Bobinnou
Merlin
10
2 / 0 / 9
7,130
713
4,065
4,300
1,263
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
8 / 1 / 6
8,517
852
6,126
6,035
2,174
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
7
0 / 8 / 0
5,658
566
3,276
9,099
3,350
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Neith
8
0 / 2 / 0
6,031
603
3,041
6,335
1,959
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
1 / 5 / 0
6,812
681
2,561
6,329
2,022
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
1
15
Kills
1
1
Deaths
15
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
8
0
0
W
Hercules
Bc Winny
Hercules
5
0
10
10
W
Merlin
Bobinnou
Merlin
2
0
9
6.5
L
Neith
0
2
0
0
W
8
1
6
11
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,125
Damage
8,878
17,701
Taken
21,763
9,612
Mitigated
7,331
4,882
Healing
3,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
3,276
313
0
297
9,099
3,350
0
1,495
7,404
13,239
0
W
Hercules
Bc Winny
Hercules
7,934
2,250
0
3,352
7,366
6,175
126
2,580
4,786
0
18,055
W
Merlin
Bobinnou
Merlin
4,065
397
0
500
4,300
1,263
389
1,196
3,104
26,194
0
L
Neith
3,041
209
82
808
6,335
1,959
0
1,376
4,909
0
17,190
W
6,126
2,077
0
1,030
6,035
2,174
498
2,141
3,894
0
30,329
L
2,561
118
346
2,073
6,329
2,022
0
1,229
4,925
22,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,448
Gold Earned
18,501
122
Minions Killed
98
0
Camps Cleared
0
520,163
Distance Traveled
411,449
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,658
566
29
3
0
122,496
1
W
Hercules
7,801
780
29
3
0
193,192
0
W
Merlin
7,130
713
46
5
0
167,888
1
L
Neith
6,031
603
33
3
0
150,423
3
W
Ullr
8,517
852
47
5
0
159,083
2
L
Ra
6,812
681
36
4
0
138,530
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role