Player Matchup

Da Ji
Da Ji
GreekGodsForever
Da Ji
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 87L
1,172 Elo+
Party 2
Ravana
Ravana
TherealKrakou
Ravana
Level 23
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 25L
1,192 Elo+
Party 3
Hel
Hel
denversnedji
Hel
Level 19
God Stats
6W - 8L
1,405 SR
Queue Stats
16W - 28L
1,184 Elo+
Party 3
Arachne
Arachne
german89
Arachne
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,237 Elo+
Solo
Ra
Ra
oz11
Ra
Level 12
God Stats
7W - 7L
1,279 SR
Queue Stats
19W - 30L
1,067 Elo+
Party 2
Team Averages
Level 22
1,437 SR
1,170 Elo+

VS

Team Averages
Level 15
1,373 SR
1,144 Elo+
Neith
Neith
MihawkDrakul
Neith
Level 8
God Stats
0W - 2L
1,206 SR
Queue Stats
2W - 10L
1,016 Elo+
Party 1
Anhur
Anhur
Svicolone
Anhur
Level 17
God Stats
1W - 2L
1,535 SR
Queue Stats
7W - 17L
1,148 Elo+
Party 1
Nemesis
Nemesis
VinSmoke03
Nemesis
Level 13
God Stats
1W - 2L
1,535 SR
Queue Stats
10W - 12L
1,195 Elo+
Party 1
Bakasura
Bakasura
arotto
Bakasura
Level 7
God Stats
0W - 2L
1,257 SR
Queue Stats
4W - 10L
1,127 Elo+
Solo
Discordia
Discordia
żaneta
Discordia
Level 29
God Stats
3W - 6L
1,332 SR
Queue Stats
87W - 110L
1,231 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 9 / 6
15,856
529
22,132
23,493
14,522
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
8 / 4 / 11
15,032
501
16,145
19,119
9,787
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
2 / 6 / 15
13,804
460
14,815
19,554
15,780
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
german89
Arachne
20
15 / 2 / 6
19,329
644
27,359
29,951
16,931
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ra
oz11
Ra
16
0 / 13 / 11
12,459
415
4,569
21,368
7,226
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 7 / 5
13,285
443
18,141
19,695
6,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Anhur
Svicolone
Anhur
18
7 / 10 / 13
12,811
427
18,264
22,479
6,393
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
VinSmoke03
Nemesis
20
12 / 11 / 10
14,163
472
26,153
28,630
10,226
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
arotto
Bakasura
19
3 / 4 / 4
12,240
408
6,694
21,361
9,942
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Discordia
żaneta
Discordia
18
1 / 5 / 3
10,526
351
9,330
16,366
5,870
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
67
36
Kills
32
34
Deaths
37
49
Assists
35
Player
Kills
Deaths
Assists
KDA
W
11
9
6
1.56
L
9
7
5
1.64
L
Anhur
Svicolone
Anhur
7
10
13
1.35
W
8
4
11
3.38
L
Nemesis
VinSmoke03
Nemesis
12
11
10
1.55
L
Bakasura
arotto
Bakasura
3
4
4
1.25
W
2
6
15
1.58
W
Arachne
german89
Arachne
15
2
6
9
W
Ra
oz11
Ra
0
13
11
0.42
L
Discordia
żaneta
Discordia
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,020
Damage
78,582
113,485
Taken
108,531
64,246
Mitigated
38,539
53,246
Healing
19,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,132
6,299
630
3,578
23,493
14,522
3,280
1,008
22,485
0
91,722
L
18,141
6,485
0
2,851
19,695
6,108
0
3,427
16,040
0
72,203
L
Anhur
Svicolone
Anhur
18,264
8,573
0
3,140
22,479
6,393
640
5,384
16,995
0
59,362
W
16,145
3,952
0
3,427
19,119
9,787
5,842
1,681
17,321
0
59,770
L
Nemesis
VinSmoke03
Nemesis
26,153
12,101
0
3,578
28,630
10,226
0
7,035
21,420
0
56,952
L
Bakasura
arotto
Bakasura
6,694
5,102
0
7,466
21,361
9,942
0
2,688
18,563
0
58,808
W
14,815
2,524
8,530
8,519
19,554
15,780
643
2,043
17,228
66,061
0
W
Arachne
german89
Arachne
27,359
18,203
0
20,397
29,951
16,931
828
1,982
27,822
4,448
189,222
W
Ra
oz11
Ra
4,569
581
3,213
4,952
21,368
7,226
546
2,616
18,752
35,716
0
L
Discordia
żaneta
Discordia
9,330
794
0
2,513
16,366
5,870
0
2,021
14,295
50,869
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,480
Gold Earned
63,025
594
Minions Killed
452
0
Camps Cleared
0
2,367,891
Distance Traveled
2,352,356
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
15,856
529
110
4
0
431,942
5
L
Neith
13,285
443
103
3
0
470,568
1
L
Anhur
12,811
427
88
3
0
447,800
1
W
Ravana
15,032
501
104
3
0
555,539
0
L
Nemesis
14,163
472
58
2
0
535,450
0
L
Bakasura
12,240
408
128
4
0
492,603
1
W
Hel
13,804
460
104
3
0
423,879
0
W
Arachne
19,329
644
215
7
0
524,052
5
W
Ra
12,459
415
61
2
0
432,479
2
L
Discordia
10,526
351
75
3
0
405,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role