Player Matchup

Sol
Sol
Cool Flame77
Sol
Level 74
God Stats
24W - 42L
1,428 SR
Queue Stats
340W - 323L
1,514 Elo+
Party 1
Chaac
Chaac
Ryuu_de_Ororria
Chaac
Level 39
God Stats
5W - 8L
1,526 SR
Queue Stats
16W - 32L
1,229 Elo+
Solo
Nemesis
Nemesis
wakitiqujej
Nemesis
Level 82
God Stats
10W - 8L
1,865 SR
Queue Stats
416W - 419L
1,512 Elo+
Party 1
Team Averages
Level 65
1,606 SR
1,418 Elo+

VS

Team Averages
Level 83
1,633 SR
1,381 Elo+
Scylla
Scylla
KiingColby
Scylla
Level 52
God Stats
13W - 6L
1,638 SR
Queue Stats
160W - 171L
1,448 Elo+
Party 2
Chaac
Chaac
TonelessHook458
Chaac
Level 148
God Stats
11W - 3L
1,761 SR
Queue Stats
576W - 604L
1,282 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
YolaKingNick
Ah Muzen Cab
Level 49
God Stats
4W - 1L
1,500 SR
Queue Stats
178W - 200L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 1
4,277
855
2,146
2,974
825
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

4
0 / 2 / 0
3,478
696
249
2,169
878
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Nemesis
wakitiqujej
Nemesis
7
2 / 0 / 1
4,277
855
3,217
3,481
1,026
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
KiingColby
Scylla
7
2 / 1 / 1
4,421
884
1,991
1,368
394
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes

Shoes

+6%
Movement Speed

6
1 / 1 / 1
4,223
845
1,681
4,646
1,746
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
YolaKingNick
Ah Muzen Cab
6
0 / 1 / 2
3,941
788
1,586
2,554
678
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
3
Kills
3
3
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Scylla
KiingColby
Scylla
2
1
1
2.5
L
0
2
0
0
W
1
1
1
1.5
W
Ah Muzen Cab
YolaKingNick
Ah Muzen Cab
0
1
2
1
L
Nemesis
wakitiqujej
Nemesis
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,612
Damage
5,258
8,624
Taken
8,568
2,729
Mitigated
2,818
2,703
Healing
3,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,146
807
0
1,518
2,974
825
0
818
2,156
15,410
0
W
Scylla
KiingColby
Scylla
1,991
108
0
245
1,368
394
0
591
777
10,375
0
L
249
0
0
80
2,169
878
0
429
1,740
0
2,845
W
1,681
232
246
2,253
4,646
1,746
30
1,331
3,315
0
7,045
W
Ah Muzen Cab
YolaKingNick
Ah Muzen Cab
1,586
621
0
735
2,554
678
25
224
2,330
0
7,320
L
Nemesis
wakitiqujej
Nemesis
3,217
1,164
0
1,105
3,481
1,026
0
843
2,638
0
7,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,032
Gold Earned
12,585
44
Minions Killed
49
0
Camps Cleared
0
243,399
Distance Traveled
268,428
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,277
855
31
6
0
83,729
1
W
Scylla
4,421
884
28
6
0
81,162
2
L
Chaac
3,478
696
4
1
0
42,911
0
W
Chaac
4,223
845
9
2
0
103,695
1
W
Ah Muzen Cab
3,941
788
12
2
0
83,571
1
L
Nemesis
4,277
855
9
2
0
116,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role