Player Matchup

Chang'e
Chang'e
Empathizes
Chang'e
Level 144
God Stats
2W - 2L
1,725 SR
Queue Stats
152W - 129L
1,489 Elo+
Party 1
Set
Set
Scars of Ash
Set
Level 142
God Stats
17W - 21L
1,527 SR
Queue Stats
315W - 335L
1,561 Elo+
Party 1
Chaac
Chaac
huntermvp
Chaac
Level 65
God Stats
11W - 10L
1,560 SR
Queue Stats
284W - 248L
1,500 Elo+
Party 1
Team Averages
Level 117
1,604 SR
1,517 Elo+

VS

Team Averages
Level 127
1,589 SR
1,489 Elo+
Anhur
Anhur
DjHarm_
Anhur
Level 155
God Stats
1W - 0L
1,639 SR
Queue Stats
8W - 7L
1,487 Elo+
Party 2
Bacchus
Bacchus
TWilgy
Bacchus
Level 142
God Stats
2W - 1L
1,611 SR
Queue Stats
9W - 11L
1,462 Elo+
Party 2
Sol
Sol
TheRustySquid
Sol
Level 83
God Stats
1W - 0L
1,518 SR
Queue Stats
2W - 1L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Empathizes
Chang'e
18
6 / 3 / 3
15,381
592
21,255
25,962
9,457
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
4 / 0 / 5
15,711
604
22,057
22,180
18,263
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
huntermvp
Chaac
17
0 / 2 / 7
13,851
533
13,100
27,302
33,386
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
DjHarm_
Anhur
19
4 / 3 / 1
15,568
599
17,045
22,101
10,307
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bacchus
TWilgy
Bacchus
18
1 / 2 / 4
15,526
597
22,653
30,930
45,822
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
0 / 5 / 4
13,938
536
12,496
17,445
6,353
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
10
Kills
5
5
Deaths
10
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Anhur
DjHarm_
Anhur
4
3
1
1.5
L
Chang'e
Empathizes
Chang'e
6
3
3
2.5
L
4
0
5
6.5
W
Bacchus
TWilgy
Bacchus
1
2
4
1.5
W
0
5
4
0.4
L
Chaac
huntermvp
Chaac
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,412
Damage
52,194
75,444
Taken
70,476
61,106
Mitigated
62,482
43,910
Healing
17,692
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
DjHarm_
Anhur
17,045
6,170
0
4,207
22,101
10,307
2,246
5,240
16,236
0
115,935
L
Chang'e
Empathizes
Chang'e
21,255
368
13,672
16,731
25,962
9,457
528
14,174
11,788
109,817
0
L
22,057
8,085
0
5,402
22,180
18,263
2,428
10,217
11,963
0
115,441
W
Bacchus
TWilgy
Bacchus
22,653
2,612
0
5,967
30,930
45,822
160
11,393
18,477
50,084
0
W
12,496
2,632
0
7,518
17,445
6,353
1,333
4,714
12,431
92,074
0
L
Chaac
huntermvp
Chaac
13,100
2,108
0
8,105
27,302
33,386
268
11,359
15,207
0
44,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,943
Gold Earned
45,032
290
Minions Killed
274
0
Camps Cleared
0
1,475,157
Distance Traveled
1,363,883
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
15,568
599
149
6
0
434,036
7
L
Chang'e
15,381
592
120
5
0
464,664
4
L
Set
15,711
604
130
5
0
517,824
2
W
Bacchus
15,526
597
17
1
0
534,068
3
W
Sol
13,938
536
108
4
0
395,779
7
L
Chaac
13,851
533
40
2
0
492,669
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role