Player Matchup

Cthulhu
Cthulhu
Bootlessdrrew
Cthulhu
Level 27
God Stats
8W - 5L
1,651 SR
Queue Stats
117W - 109L
1,383 Elo+
Party 1
Nemesis
Nemesis
Zombstopher
Nemesis
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,732 Elo+
Party 1
Ra
Ra
anEdgeDancer
Ra
Level 25
God Stats
11W - 5L
1,648 SR
Queue Stats
68W - 78L
1,373 Elo+
Party 1
Team Averages
Level 19
1,600 SR
1,496 Elo+

VS

Team Averages
Level 28
1,484 SR
1,218 Elo+
Jing Wei
Jing Wei
SachiPlant
Jing Wei
Level 17
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 7L
1,500 Elo+
Party 2
Ganesha
Ganesha
axolotlSyndicate
Ganesha
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 10L
907 Elo+
Party 2
Pele
Pele
iamBaileyNycole
Pele
Level 48
God Stats
16W - 23L
1,451 SR
Queue Stats
110W - 142L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
5 / 1 / 9
9,410
724
12,932
14,751
17,416
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
Zombstopher
Nemesis
12
3 / 3 / 8
9,337
718
6,600
8,355
3,136
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
10 / 3 / 4
10,305
793
15,114
14,394
5,892
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
SachiPlant
Jing Wei
11
3 / 6 / 3
8,714
670
5,182
13,415
4,652
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 7 / 7
8,591
661
5,089
16,865
8,555
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 5 / 4
8,378
644
6,176
13,060
4,733
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
19
18
Kills
5
7
Deaths
18
21
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
5
1
9
9.5
L
Jing Wei
SachiPlant
Jing Wei
3
6
3
0.75
W
Nemesis
Zombstopher
Nemesis
3
3
8
2.33
W
10
3
4
4
L
0
7
7
0.5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,646
Damage
16,447
37,500
Taken
43,340
26,444
Mitigated
17,940
16,286
Healing
8,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
12,932
868
1,153
1,008
14,751
17,416
208
2,215
12,536
34,017
0
L
Jing Wei
SachiPlant
Jing Wei
5,182
4,471
0
2,298
13,415
4,652
150
9,022
4,393
0
19,451
W
Nemesis
Zombstopher
Nemesis
6,600
3,409
0
2,166
8,355
3,136
610
216
8,139
0
33,700
W
15,114
2,368
4,272
7,687
14,394
5,892
1,943
2,738
11,656
49,646
0
L
5,089
465
576
2,802
16,865
8,555
217
11,553
5,312
20,997
0
L
6,176
1,438
357
2,643
13,060
4,733
0
7,519
5,541
0
27,203

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,052
Gold Earned
25,683
155
Minions Killed
82
0
Camps Cleared
0
659,567
Distance Traveled
636,445
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,410
724
41
3
0
224,138
0
L
Jing Wei
8,714
670
36
3
0
209,282
0
W
Nemesis
9,337
718
37
3
0
248,350
3
W
Ra
10,305
793
77
6
0
187,079
0
L
Ganesha
8,591
661
5
0
0
203,434
0
L
Pele
8,378
644
41
3
0
223,729
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role