Player Matchup

Hel
Hel
 
Hel
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
DER_ERZFEiiND
Osiris
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
276W - 375L
1,348 Elo+
Solo
Anhur
Anhur
L3GITxxFOX
Anhur
Level 157
God Stats
4W - 2L
1,726 SR
Queue Stats
68W - 48L
1,731 Elo+
Party 1
Team Averages
Level 115
1,575 SR
1,526 Elo+

VS

Team Averages
Level 42
1,487 SR
1,267 Elo+
Merlin
Merlin
BADMAN_SO790
Merlin
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 21L
1,164 Elo+
Party 2
Zhong Kui
Zhong Kui
EnesDmn
Zhong Kui
Level 77
God Stats
9W - 12L
1,508 SR
Queue Stats
606W - 718L
1,371 Elo+
Solo
Hercules
Hercules
KessMax
Hercules
Level 32
God Stats
4W - 6L
1,452 SR
Queue Stats
92W - 133L
1,267 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
2 / 3 / 14
9,987
713
8,767
11,711
8,258
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 2 / 12
10,707
765
11,796
15,266
16,645
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Anhur
15
12 / 4 / 7
11,878
848
13,527
15,036
5,491
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
1 / 9 / 5
8,606
615
5,500
11,254
2,713
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zhong Kui
EnesDmn
Zhong Kui
13
6 / 5 / 3
9,868
705
17,595
16,425
8,760
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
KessMax
Hercules
12
2 / 6 / 2
9,104
650
8,128
13,557
11,790
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
20
Kills
9
9
Deaths
20
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
3
14
3
L
Merlin
1
9
5
0.39
W
6
2
12
6
L
Zhong Kui
EnesDmn
Zhong Kui
6
5
3
1.5
L
Hercules
KessMax
Hercules
2
6
2
0.5
W
Anhur
12
4
7
3.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,090
Damage
31,223
42,013
Taken
41,236
30,394
Mitigated
23,263
21,504
Healing
10,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
8,767
671
8,311
6,774
11,711
8,258
183
6,824
4,762
32,366
0
L
Merlin
5,500
672
0
650
11,254
2,713
0
3,010
7,844
22,449
0
W
11,796
3,147
0
2,363
15,266
16,645
35
7,878
7,142
0
39,445
L
Zhong Kui
EnesDmn
Zhong Kui
17,595
551
0
6,193
16,425
8,760
592
3,162
12,813
45,270
0
L
Hercules
KessMax
Hercules
8,128
1,431
207
3,702
13,557
11,790
0
1,942
10,965
0
26,505
W
Anhur
13,527
8,315
0
4,056
15,036
5,491
2,418
8,476
6,460
0
49,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,572
Gold Earned
27,578
150
Minions Killed
105
0
Camps Cleared
0
771,937
Distance Traveled
661,764
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,987
713
34
2
0
267,148
2
L
Merlin
8,606
615
23
2
0
190,957
2
W
Osiris
10,707
765
41
3
0
270,683
2
L
Zhong Kui
9,868
705
50
4
0
236,201
0
L
Hercules
9,104
650
32
2
0
234,606
0
W
Anhur
11,878
848
75
5
0
234,106
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role