Player Matchup

Pele
Pele
FCGhost99
Pele
Level 87
God Stats
4W - 3L
1,574 SR
Queue Stats
130W - 138L
1,595 Elo+
Solo
Sol
Sol
LordofRuin
Sol
Level 143
God Stats
9W - 7L
1,656 SR
Queue Stats
224W - 215L
1,551 Elo+
Solo
Fenrir
Fenrir
Mougou
Fenrir
Level 128
God Stats
3W - 6L
1,465 SR
Queue Stats
249W - 211L
1,546 Elo+
Solo
Fafnir
Fafnir
TheHeadTramp
Fafnir
Level 124
God Stats
9W - 16L
1,415 SR
Queue Stats
185W - 184L
1,541 Elo+
Solo
Anhur
Anhur
maure
Anhur
Level 120
God Stats
10W - 8L
1,499 SR
Queue Stats
429W - 368L
1,640 Elo+
Solo
Team Averages
Level 120
1,522 SR
1,575 Elo+

VS

Team Averages
Level 115
1,453 SR
1,540 Elo+
Vamana
Vamana
Averøus
Vamana
Level 142
God Stats
17W - 7L
1,651 SR
Queue Stats
46W - 42L
1,512 Elo+
Solo
Chronos
Chronos
Bryam69
Chronos
Level 88
God Stats
1W - 2L
1,189 SR
Queue Stats
158W - 148L
1,561 Elo+
Solo
Merlin
Merlin
Domînator
Merlin
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 106L
1,574 Elo+
Party 1
Mercury
Mercury
MrJavii
Mercury
Level 98
God Stats
2W - 1L
1,244 SR
Queue Stats
54W - 52L
1,490 Elo+
Solo
Sun Wukong
Sun Wukong
Tinkiwinki69
Sun Wukong
Level 129
God Stats
6W - 2L
1,680 SR
Queue Stats
152W - 125L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
6
1 / 1 / 0
4,125
825
1,635
3,538
874
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 2 / 1
3,826
765
1,376
2,758
694
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Fenrir
Mougou
Fenrir
2
0 / 1 / 0
2,766
553
809
1,417
522
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fafnir
6
0 / 0 / 2
3,816
763
1,671
2,892
1,466
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
maure
Anhur
6
1 / 0 / 0
3,424
685
1,399
1,657
354
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Averøus
Vamana
4
0 / 1 / 0
3,298
660
1,352
2,953
1,199
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
Bryam69
Chronos
6
0 / 0 / 0
3,624
725
1,494
1,604
281
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Merlin
Domînator
Merlin
6
0 / 1 / 2
3,795
759
1,847
2,279
600
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mercury
MrJavii
Mercury
8
3 / 1 / 0
4,783
957
1,759
3,789
1,097
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Tinkiwinki69
Sun Wukong
7
1 / 0 / 0
4,185
837
678
2,438
932
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Boots

Boots

+6%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
4
4
Deaths
3
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Vamana
Averøus
Vamana
0
1
0
0
W
Chronos
Bryam69
Chronos
0
0
0
0
W
Merlin
Domînator
Merlin
0
1
2
1
L
Pele
1
1
0
1
L
1
2
1
0.75
L
Fenrir
Mougou
Fenrir
0
1
0
0
W
Mercury
MrJavii
Mercury
3
1
0
3
L
Fafnir
0
0
2
1
W
Sun Wukong
Tinkiwinki69
Sun Wukong
1
0
0
1
L
Anhur
maure
Anhur
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,890
Damage
7,130
12,262
Taken
13,063
3,910
Mitigated
4,109
5,410
Healing
4,648
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Averøus
Vamana
1,352
313
0
550
2,953
1,199
0
768
2,185
0
5,660
W
Chronos
Bryam69
Chronos
1,494
754
0
802
1,604
281
0
671
933
15,777
0
W
Merlin
Domînator
Merlin
1,847
307
0
738
2,279
600
0
1,148
1,131
13,792
0
L
Pele
1,635
428
0
1,591
3,538
874
0
666
2,872
0
18,242
L
1,376
437
0
1,120
2,758
694
0
978
1,780
14,513
0
L
Fenrir
Mougou
Fenrir
809
154
0
540
1,417
522
0
0
1,297
0
3,285
W
Mercury
MrJavii
Mercury
1,759
547
0
1,204
3,789
1,097
0
460
3,329
0
18,665
L
Fafnir
1,671
319
0
1,080
2,892
1,466
0
1,115
1,777
5,116
0
W
Sun Wukong
Tinkiwinki69
Sun Wukong
678
290
0
1,354
2,438
932
300
0
2,338
0
15,150
L
Anhur
maure
Anhur
1,399
1,045
0
1,079
1,657
354
0
582
1,075
0
14,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,957
Gold Earned
19,685
101
Minions Killed
150
0
Camps Cleared
0
472,344
Distance Traveled
505,063
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
3,298
660
7
1
0
109,114
1
W
Chronos
3,624
725
39
8
0
90,609
1
W
Merlin
3,795
759
31
6
0
95,062
4
L
Pele
4,125
825
39
8
0
115,716
1
L
Sol
3,826
765
26
5
0
109,851
0
L
Fenrir
2,766
553
2
0
0
42,771
0
W
Mercury
4,783
957
38
8
0
114,773
1
L
Fafnir
3,816
763
4
1
0
115,362
2
W
Sun Wukong
4,185
837
35
7
0
95,505
2
L
Anhur
3,424
685
30
6
0
88,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role