Player Matchup

Ymir
Ymir
Hiropou
Ymir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 68L
961 Elo+
Party 2
Sobek
Sobek
salo_salo452x
Sobek
Level 16
God Stats
3W - 0L
1,233 SR
Queue Stats
69W - 73L
961 Elo+
Party 2
Nemesis
Nemesis
sebastian-carbon
Nemesis
Level 17
God Stats
2W - 0L
1,741 SR
Queue Stats
70W - 78L
1,100 Elo+
Party 2
Team Averages
Level 16
1,491 SR
1,007 Elo+

VS

Team Averages
Level 40
1,563 SR
1,151 Elo+
Fenrir
Fenrir
AlanShearerF
Fenrir
Level 24
God Stats
6W - 3L
1,575 SR
Queue Stats
72W - 102L
1,111 Elo+
Party 1
Hel
Hel
VaultHunter272
Hel
Level 28
God Stats
1W - 3L
1,703 SR
Queue Stats
86W - 110L
1,134 Elo+
Party 1
Hercules
Hercules
x-Fake_Messiah-x
Hercules
Level 69
God Stats
5W - 9L
1,412 SR
Queue Stats
7W - 13L
1,209 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Hiropou
Ymir
11
3 / 2 / 4
8,176
681
8,374
12,456
5,038
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
2 / 0 / 4
7,721
643
4,394
10,162
6,299
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
3 / 3 / 3
8,336
695
5,664
8,264
3,028
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
4 / 3 / 0
7,792
649
7,835
8,649
3,299
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 0 / 3
7,190
599
5,327
4,001
1,970
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

10
1 / 5 / 3
7,282
607
7,557
16,532
6,994
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
8
Kills
5
5
Deaths
8
11
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
3
0
1.33
W
Ymir
Hiropou
Ymir
3
2
4
2.5
L
0
0
3
1.5
W
2
0
4
4
W
3
3
3
1.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,432
Damage
20,719
30,882
Taken
29,182
14,365
Mitigated
12,263
7,040
Healing
12,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
7,835
570
0
83
8,649
3,299
13
4,033
4,616
0
16,785
W
Ymir
Hiropou
Ymir
8,374
2,745
0
2,346
12,456
5,038
0
2,551
9,880
31,412
0
L
5,327
947
2,464
1,835
4,001
1,970
100
1,536
2,465
22,859
0
W
4,394
311
0
2,892
10,162
6,299
0
1,261
8,805
14,010
0
W
5,664
2,708
0
1,802
8,264
3,028
0
1,470
6,769
0
27,414
L
7,557
2,704
547
7,205
16,532
6,994
0
7,315
9,217
0
21,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,233
Gold Earned
22,264
97
Minions Killed
85
0
Camps Cleared
0
634,148
Distance Traveled
647,219
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,792
649
26
2
0
246,970
2
W
Ymir
8,176
681
43
4
0
224,236
3
L
Hel
7,190
599
32
3
0
196,614
1
W
Sobek
7,721
643
17
1
0
209,018
0
W
Nemesis
8,336
695
37
3
0
200,894
1
L
Hercules
7,282
607
27
2
0
203,635
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role