Player Matchup

He Bo
He Bo
CONUNDRUM216
He Bo
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 60L
1,073 Elo+
Solo
Loki
Loki
Memingbanana420
Loki
Level 17
God Stats
3W - 2L
1,305 SR
Queue Stats
6W - 5L
1,120 Elo+
Solo
Neith
Neith
Tee Leaph
Neith
Level 29
God Stats
55W - 85L
1,410 SR
Queue Stats
148W - 201L
1,207 Elo+
Solo
Team Averages
Level 21
1,405 SR
1,133 Elo+

VS

Team Averages
Level 30
1,443 SR
1,219 Elo+
Agni
Agni
Dehe_XD
Agni
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,107 Elo+
Party 1
Thor
Thor
HaZy DunKz
Thor
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,110 Elo+
Solo
Athena
Athena
MrMiniHorizen_HD
Athena
Level 51
God Stats
2W - 7L
1,329 SR
Queue Stats
146W - 129L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 16 / 5
15,768
526
4,879
23,844
9,287
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
5 / 6 / 5
18,909
630
14,784
25,275
10,590
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
Tee Leaph
Neith
20
8 / 6 / 3
20,838
695
29,870
30,833
13,795
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Dehe_XD
Agni
20
18 / 9 / 7
20,297
677
38,965
32,298
16,467
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

4
0 / 2 / 0
12,822
427
72
1,712
448
20
10 / 5 / 18
20,391
680
20,388
43,682
80,700
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
53
16
Kills
28
28
Deaths
16
13
Assists
25
Player
Kills
Deaths
Assists
KDA
W
3
16
5
0.34
L
Agni
Dehe_XD
Agni
18
9
7
2.39
L
0
2
0
0
W
5
6
5
1.25
L
10
5
18
3.8
W
Neith
Tee Leaph
Neith
8
6
3
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,533
Damage
59,425
79,952
Taken
77,692
33,672
Mitigated
97,615
15,189
Healing
15,984
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,879
1,300
0
0
23,844
9,287
359
18,975
4,869
29,702
0
L
Agni
Dehe_XD
Agni
38,965
4,022
2,110
9,410
32,298
16,467
1,310
2,393
29,905
142,466
0
L
72
0
0
0
1,712
448
0
72
1,640
0
2,567
W
14,784
3,052
0
3,645
25,275
10,590
771
18,521
6,754
0
82,309
L
20,388
5,239
1,779
2,685
43,682
80,700
754
2,428
41,254
67,464
0
W
Neith
Tee Leaph
Neith
29,870
18,163
304
11,240
30,833
13,795
4,140
22,052
8,781
0
116,379

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,515
Gold Earned
53,510
266
Minions Killed
200
0
Camps Cleared
0
1,360,430
Distance Traveled
1,044,870
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
15,768
526
36
1
0
353,723
0
L
Agni
20,297
677
137
5
0
451,155
0
L
Thor
12,822
427
3
0
0
48,493
0
W
Loki
18,909
630
83
3
0
543,822
4
L
Athena
20,391
680
60
2
0
545,222
0
W
Neith
20,838
695
147
5
0
462,885
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role