Player Matchup

Fenrir
Fenrir
Aurakuma
Fenrir
Level 18
God Stats
3W - 5L
1,478 SR
Queue Stats
23W - 14L
1,482 Elo+
Party 2
Ares
Ares
Pusshīsureiyā
Ares
Level 106
God Stats
11W - 4L
1,640 SR
Queue Stats
192W - 139L
1,586 Elo+
Party 2
Ra
Ra
l TwiiiiKs l
Ra
Level 119
God Stats
5W - 6L
1,440 SR
Queue Stats
127W - 96L
1,606 Elo+
Party 2
Team Averages
Level 81
1,519 SR
1,558 Elo+

VS

Team Averages
Level 34
1,452 SR
1,411 Elo+
Cthulhu
Cthulhu
Geremig
Cthulhu
Level 44
God Stats
6W - 3L
1,545 SR
Queue Stats
37W - 35L
1,362 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Sorore
Ah Muzen Cab
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 43L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
VIRTUALXRAPTOR
Zhong Kui
Level 28
God Stats
1W - 2L
1,313 SR
Queue Stats
59W - 58L
1,372 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Aurakuma
Fenrir
16
7 / 6 / 8
14,019
668
8,202
20,146
10,963
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

18
4 / 1 / 14
15,317
729
18,261
25,094
34,282
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
7 / 6 / 11
14,925
711
20,835
17,535
9,013
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Geremig
Cthulhu
17
7 / 3 / 6
14,867
708
18,237
19,464
23,931
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Sorore
Ah Muzen Cab
16
0 / 6 / 10
12,002
572
11,440
13,515
6,169
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
VIRTUALXRAPTOR
Zhong Kui
16
6 / 10 / 7
13,283
633
22,319
22,108
14,891
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
36
18
Kills
13
13
Deaths
19
33
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Aurakuma
Fenrir
7
6
8
1.83
L
Cthulhu
Geremig
Cthulhu
7
3
6
3.33
W
4
1
14
11
L
Ah Muzen Cab
Sorore
Ah Muzen Cab
0
6
10
0.83
L
Zhong Kui
VIRTUALXRAPTOR
Zhong Kui
6
10
7
0.95
W
7
6
11
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,298
Damage
51,996
62,775
Taken
55,087
54,258
Mitigated
44,991
17,245
Healing
10,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Aurakuma
Fenrir
8,202
1,347
0
1,554
20,146
10,963
161
14,699
5,447
0
22,175
L
Cthulhu
Geremig
Cthulhu
18,237
468
408
378
19,464
23,931
0
13,204
6,260
53,470
0
W
18,261
818
0
1,067
25,094
34,282
1,043
14,068
11,026
42,155
0
L
Ah Muzen Cab
Sorore
Ah Muzen Cab
11,440
996
0
1,867
13,515
6,169
408
10,972
2,543
0
62,949
L
Zhong Kui
VIRTUALXRAPTOR
Zhong Kui
22,319
1,944
626
7,450
22,108
14,891
734
14,965
7,143
75,493
0
W
20,835
1,944
6,511
8,113
17,535
9,013
1,677
11,817
5,718
123,095
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,261
Gold Earned
40,152
258
Minions Killed
242
0
Camps Cleared
0
1,175,945
Distance Traveled
1,158,867
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,019
668
27
1
0
397,432
0
L
Cthulhu
14,867
708
65
3
0
430,152
1
W
Ares
15,317
729
47
2
0
406,123
1
L
Ah Muzen Cab
12,002
572
76
4
0
403,664
0
L
Zhong Kui
13,283
633
101
5
0
325,051
0
W
Ra
14,925
711
184
9
0
372,390
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role