Player Matchup

Janus
Janus
BIazingBadger
Janus
Level 67
God Stats
1W - 1L
1,104 SR
Queue Stats
59W - 52L
1,572 Elo+
Party 2
Ymir
Ymir
FullyAwesome00
Ymir
Level 28
God Stats
12W - 16L
1,510 SR
Queue Stats
33W - 34L
1,523 Elo+
Party 2
Jing Wei
Jing Wei
TheFrockRock17
Jing Wei
Level 73
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 52L
1,567 Elo+
Party 2
Team Averages
Level 56
1,371 SR
1,554 Elo+

VS

Team Averages
Level 10
1,487 SR
1,296 Elo+
Cthulhu
Cthulhu
Barnzie12
Cthulhu
Level 21
God Stats
0W - 1L
1,460 SR
Queue Stats
1W - 4L
1,216 Elo+
Solo
Ymir
Ymir
Bbbbman7884
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,443 Elo+
Party 1
Ra
Ra
ScareMonster790
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
11 / 0 / 16
12,094
756
13,345
5,451
2,150
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
3 / 0 / 23
10,904
682
6,094
8,559
7,520
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jing Wei
16
16 / 0 / 12
12,742
796
21,055
14,491
5,970
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Barnzie12
Cthulhu
10
0 / 7 / 0
8,147
509
7,260
20,003
11,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
0 / 10 / 0
8,109
507
3,842
16,990
14,710
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
0 / 15 / 0
8,082
505
3,398
14,008
4,659
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
0
30
Kills
0
0
Deaths
32
51
Assists
0
Player
Kills
Deaths
Assists
KDA
W
11
0
16
19
L
Cthulhu
Barnzie12
Cthulhu
0
7
0
0
L
0
10
0
0
W
3
0
23
14.5
L
0
15
0
0
W
Jing Wei
16
0
12
22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,494
Damage
14,500
28,501
Taken
51,001
15,640
Mitigated
31,001
12,626
Healing
1,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,345
678
118
2,420
5,451
2,150
1,170
3,179
2,272
51,662
0
L
Cthulhu
Barnzie12
Cthulhu
7,260
336
176
411
20,003
11,632
0
8,619
11,384
28,036
0
L
3,842
709
0
0
16,990
14,710
0
6,211
10,779
16,324
0
W
6,094
1,188
0
1,015
8,559
7,520
145
4,540
4,019
22,608
0
L
3,398
787
253
545
14,008
4,659
87
4,649
9,359
26,280
0
W
Jing Wei
21,055
16,981
0
9,073
14,491
5,970
1,772
6,862
7,629
0
70,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,740
Gold Earned
24,338
188
Minions Killed
77
0
Camps Cleared
0
818,792
Distance Traveled
580,472
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
12,094
756
82
5
0
262,467
1
L
Cthulhu
8,147
509
28
2
0
224,043
1
L
Ymir
8,109
507
20
1
0
171,743
5
W
Ymir
10,904
682
32
2
0
275,142
3
L
Ra
8,082
505
29
2
0
184,686
0
W
Jing Wei
12,742
796
74
5
0
281,183
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role