Player Matchup

Hercules
Hercules
Bentranquillo
Hercules
Level 4
God Stats
1W - 7L
1,169 SR
Queue Stats
1W - 10L
1,254 Elo+
Party 1
Thanatos
Thanatos
PICCOLO8631
Thanatos
Level 23
God Stats
0W - 3L
1,248 SR
Queue Stats
0W - 10L
1,254 Elo+
Party 1
Scylla
Scylla
Padray
Scylla
Level 66
God Stats
0W - 7L
1,500 SR
Queue Stats
43W - 75L
1,254 Elo+
Party 1
Team Averages
Level 31
1,305 SR
1,254 Elo+

VS

Team Averages
Level 29
1,414 SR
1,351 Elo+
King Arthur
King Arthur
Theundil
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 95L
1,334 Elo+
Party 2
Baron Samedi
Baron Samedi
TickTack7
Baron Samedi
Level 23
God Stats
4W - 10L
1,310 SR
Queue Stats
61W - 70L
1,354 Elo+
Party 2
Cerberus
Cerberus
Twomby
Cerberus
Level 47
God Stats
12W - 12L
1,432 SR
Queue Stats
141W - 172L
1,364 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bentranquillo
Hercules
14
1 / 7 / 3
11,198
533
5,938
19,436
13,315
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thanatos
PICCOLO8631
Thanatos
14
0 / 9 / 3
11,002
524
3,822
14,744
5,951
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
Padray
Scylla
16
4 / 7 / 1
12,725
606
8,906
9,832
3,209
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Theundil
King Arthur
15
3 / 4 / 15
13,094
624
5,661
18,609
18,423
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Baron Samedi
TickTack7
Baron Samedi
19
9 / 1 / 12
14,951
712
19,743
12,839
7,129
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Twomby
Cerberus
17
11 / 1 / 11
15,574
742
10,250
16,294
20,024
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
61
5
Kills
23
23
Deaths
6
7
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Hercules
Bentranquillo
Hercules
1
7
3
0.36
L
Thanatos
PICCOLO8631
Thanatos
0
9
3
0.17
L
Scylla
Padray
Scylla
4
7
1
0.64
W
King Arthur
Theundil
King Arthur
3
4
15
2.63
W
Baron Samedi
TickTack7
Baron Samedi
9
1
12
15
W
Cerberus
Twomby
Cerberus
11
1
11
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,666
Damage
35,654
44,012
Taken
47,742
22,475
Mitigated
45,576
9,672
Healing
11,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Bentranquillo
Hercules
5,938
1,399
0
4,860
19,436
13,315
105
12,240
6,612
0
25,254
L
Thanatos
PICCOLO8631
Thanatos
3,822
1,523
0
4,329
14,744
5,951
128
9,769
4,950
0
34,143
L
Scylla
Padray
Scylla
8,906
1,029
0
483
9,832
3,209
23
8,096
1,711
63,102
0
W
King Arthur
Theundil
King Arthur
5,661
1,055
0
1,138
18,609
18,423
219
3,251
13,026
0
35,113
W
Baron Samedi
TickTack7
Baron Samedi
19,743
1,231
2,017
4,363
12,839
7,129
1,111
2,924
9,774
98,681
0
W
Cerberus
Twomby
Cerberus
10,250
755
0
4,306
16,294
20,024
687
3,480
12,664
48,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,925
Gold Earned
43,619
158
Minions Killed
217
0
Camps Cleared
0
957,155
Distance Traveled
962,928
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
11,198
533
27
1
0
373,998
7
L
Thanatos
11,002
524
54
3
0
288,004
1
L
Scylla
12,725
606
77
4
0
295,153
0
W
King Arthur
13,094
624
29
1
0
309,753
1
W
Baron Samedi
14,951
712
125
6
0
363,462
1
W
Cerberus
15,574
742
63
3
0
289,713
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role