Player Matchup

Sun Wukong
Sun Wukong
Bronze I
ImmunityTroLLs
Sun Wukong
Bronze I
Level 101
God Stats
1W - 3L
1,272 SR
Queue Stats
90W - 115L
530 MMR
Solo
Cupid
Cupid
Bronze I
ToxicSugarPlum
Cupid
Bronze I
Level 85
God Stats
1W - 1L
1,199 SR
Queue Stats
330W - 449L
464 MMR
Solo
Sol
Sol
Silver V
herb765
Sol
Silver V
Level 101
God Stats
13W - 17L
1,391 SR
Queue Stats
157W - 161L
582 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 96
1,287 SR
526 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 62
1,492 SR
522 MMR
Jormungandr
Jormungandr
Bronze III
GiddyCascade424
Jormungandr
Bronze III
Level 42
God Stats
7W - 14L
1,476 SR
Queue Stats
44W - 77L
338 MMR
Party 1
Artemis
Artemis
Bronze I
ProfessorWLF
Artemis
Bronze I
Level 61
God Stats
19W - 18L
1,541 SR
Queue Stats
192W - 219L
643 MMR
Solo
Cthulhu
Cthulhu
Bronze II
SealingMeteor87
Cthulhu
Bronze II
Level 84
God Stats
8W - 12L
1,460 SR
Queue Stats
28W - 55L
585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ImmunityTroLLs
Sun Wukong
16
5 / 5 / 13
12,574
662
8,772
23,772
24,241
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
4 / 4 / 11
12,611
664
17,909
16,474
5,691
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
17
10 / 3 / 8
13,775
725
27,534
21,595
7,339
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
HadesAphroditeAnubisKukulkanMedusa

VS

Bans
ZeusMerlinSkadiBaron SamediNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GiddyCascade424
Jormungandr
16
5 / 6 / 5
12,863
677
11,400
29,217
29,312
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
ProfessorWLF
Artemis
16
6 / 7 / 3
12,523
659
24,372
16,553
7,740
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 6 / 6
11,055
582
10,882
23,179
17,719
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
26
19
Kills
12
12
Deaths
19
32
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
GiddyCascade424
Jormungandr
5
6
5
1.25
W
Sun Wukong
ImmunityTroLLs
Sun Wukong
5
5
13
2.3
L
Artemis
ProfessorWLF
Artemis
6
7
3
1.07
L
1
6
6
0.67
W
4
4
11
2.38
W
Sol
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,215
Damage
46,654
61,841
Taken
68,949
37,271
Mitigated
54,771
34,344
Healing
20,650
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
GiddyCascade424
Jormungandr
11,400
3,142
1,135
6,318
29,217
29,312
0
10,236
18,981
39,154
0
W
Sun Wukong
ImmunityTroLLs
Sun Wukong
8,772
1,407
1,062
7,518
23,772
24,241
229
7,478
16,294
432
35,939
L
Artemis
ProfessorWLF
Artemis
24,372
8,423
1,206
5,095
16,553
7,740
0
9,038
7,515
0
66,458
L
10,882
431
1,457
5,439
23,179
17,719
0
8,584
14,595
39,490
0
W
17,909
11,033
3,958
8,681
16,474
5,691
548
7,202
9,272
0
52,440
W
Sol
27,534
11,421
0
13,125
21,595
7,339
2,000
7,746
13,849
89,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,960
Gold Earned
36,441
199
Minions Killed
148
0
Camps Cleared
0
968,932
Distance Traveled
791,556
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
12,863
677
44
2
0
251,563
0
W
Sun Wukong
12,574
662
50
3
0
334,339
1
L
Artemis
12,523
659
59
3
0
266,025
0
L
Cthulhu
11,055
582
45
2
0
273,968
1
W
Cupid
12,611
664
53
3
0
323,572
2
W
Sol
13,775
725
96
5
0
311,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role