Player Matchup

Geb
Geb
Shinobi da lava
Geb
Level 22
God Stats
5W - 3L
1,650 SR
Queue Stats
22W - 23L
1,405 Elo+
Solo
Arachne
Arachne
Strahlll
Arachne
Level 26
God Stats
15W - 6L
1,780 SR
Queue Stats
104W - 90L
1,544 Elo+
Solo
Osiris
Osiris
Xd_imbossbaby
Osiris
Level 7
God Stats
1W - 1L
1,713 SR
Queue Stats
10W - 14L
1,422 Elo+
Solo
Merlin
Merlin
mauro_567
Merlin
Level 98
God Stats
26W - 18L
1,638 SR
Queue Stats
329W - 325L
1,523 Elo+
Party 1
Kukulkan
Kukulkan
nachandav
Kukulkan
Level 10
God Stats
1W - 3L
1,543 SR
Queue Stats
11W - 15L
1,452 Elo+
Party 1
Team Averages
Level 33
1,665 SR
1,469 Elo+

VS

Team Averages
Level 24
1,588 SR
1,515 Elo+
Cabrakan
Cabrakan
BeadsBurner
Cabrakan
Level 6
God Stats
3W - 1L
1,712 SR
Queue Stats
23W - 19L
1,553 Elo+
Party 2
Ymir
Ymir
JPJ78
Ymir
Level 29
God Stats
12W - 11L
1,588 SR
Queue Stats
133W - 134L
1,459 Elo+
Solo
Nu Wa
Nu Wa
Richard419
Nu Wa
Level 11
God Stats
20W - 19L
1,585 SR
Queue Stats
80W - 70L
1,536 Elo+
Solo
Rama
Rama
Shu_XII
Rama
Level 3
God Stats
2W - 1L
1,288 SR
Queue Stats
19W - 13L
1,482 Elo+
Solo
Bakasura
Bakasura
Spicy_Waffle-_
Bakasura
Level 70
God Stats
24W - 8L
1,768 SR
Queue Stats
167W - 139L
1,548 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,697
528
1,410
4,922
1,125
S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Arachne
Strahlll
Arachne
2
0 / 0 / 0
3,093
442
355
1,472
278
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

1
0 / 0 / 0
1,419
203
0
319
77
Merlin
mauro_567
Merlin
4
0 / 3 / 1
3,368
481
478
1,718
363
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
nachandav
Kukulkan
7
0 / 3 / 0
3,737
534
1,376
3,706
1,023
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BeadsBurner
Cabrakan
8
1 / 1 / 1
5,330
761
465
3,399
1,888
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Ymir
JPJ78
Ymir
8
2 / 0 / 3
5,499
786
1,799
5,058
2,416
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
9
2 / 0 / 4
5,834
833
3,650
2,207
661
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rama
Shu_XII
Rama
9
3 / 0 / 1
5,575
796
2,907
1,769
495
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bakasura
9
1 / 0 / 0
5,797
828
537
3,181
874
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
0
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
BeadsBurner
Cabrakan
1
1
1
1.5
W
Ymir
JPJ78
Ymir
2
0
3
3.5
W
Nu Wa
2
0
4
4
L
0
3
0
0
W
Rama
Shu_XII
Rama
3
0
1
3.5
W
Bakasura
1
0
0
1
L
Arachne
Strahlll
Arachne
0
0
0
0
L
0
0
0
0
L
Merlin
mauro_567
Merlin
0
3
1
0.17
L
Kukulkan
nachandav
Kukulkan
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,619
Damage
9,358
12,137
Taken
15,614
2,866
Mitigated
6,334
1,822
Healing
5,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
BeadsBurner
Cabrakan
465
0
0
1,002
3,399
1,888
345
0
3,399
20,403
0
W
Ymir
JPJ78
Ymir
1,799
383
0
750
5,058
2,416
120
1,224
3,834
13,989
0
W
Nu Wa
3,650
1,183
191
703
2,207
661
2,581
1,052
1,155
29,240
0
L
1,410
106
0
198
4,922
1,125
39
1,268
3,654
11,397
0
W
Rama
Shu_XII
Rama
2,907
2,418
0
710
1,769
495
1,663
988
781
0
19,588
W
Bakasura
537
331
0
2,608
3,181
874
0
0
3,181
0
22,071
L
Arachne
Strahlll
Arachne
355
277
0
904
1,472
278
0
430
1,042
0
2,590
L
0
0
0
0
319
77
0
319
0
0
0
L
Merlin
mauro_567
Merlin
478
32
0
70
1,718
363
0
1,261
457
6,043
0
L
Kukulkan
nachandav
Kukulkan
1,376
234
0
650
3,706
1,023
0
2,636
1,070
12,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,314
Gold Earned
28,035
64
Minions Killed
231
0
Camps Cleared
0
327,464
Distance Traveled
720,784
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
5,330
761
41
6
0
117,395
4
W
Ymir
5,499
786
25
4
0
148,773
2
W
Nu Wa
5,834
833
51
7
0
135,907
1
L
Geb
3,697
528
21
3
0
136,042
1
W
Rama
5,575
796
39
6
0
132,658
2
W
Bakasura
5,797
828
75
11
0
186,051
1
L
Arachne
3,093
442
6
1
0
41,671
0
L
Osiris
1,419
203
0
0
0
0
0
L
Merlin
3,368
481
5
1
0
53,192
0
L
Kukulkan
3,737
534
32
5
0
96,559
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role