Player Matchup

Sol
Sol
Add8
Sol
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 19L
1,363 Elo+
Party 2
Merlin
Merlin
Addis8
Merlin
Level 86
God Stats
3W - 1L
1,541 SR
Queue Stats
83W - 112L
1,386 Elo+
Party 2
Chaac
Chaac
Delirious_128
Chaac
Level 157
God Stats
4W - 0L
1,660 SR
Queue Stats
266W - 264L
1,540 Elo+
Party 1
Achilles
Achilles
OutlawHeart
Achilles
Level 134
God Stats
1W - 1L
1,278 SR
Queue Stats
44W - 34L
1,412 Elo+
Solo
Skadi
Skadi
balhas-moh01
Skadi
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,362 Elo+
Party 1
Team Averages
Level 85
1,496 SR
1,413 Elo+

VS

Team Averages
Level 51
1,429 SR
1,468 Elo+
Da Ji
Da Ji
BayB_Bee
Da Ji
Level 95
God Stats
5W - 9L
1,417 SR
Queue Stats
235W - 224L
1,417 Elo+
Solo
Apollo
Apollo
Element FL
Apollo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Hel
Hel
Kret Favre
Hel
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Vulcan
Vulcan
MikloelGringo113
Vulcan
Level 29
God Stats
0W - 2L
1,230 SR
Queue Stats
27W - 23L
1,421 Elo+
Solo
Eset
Eset
Sawk on dis
Eset
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Add8
Sol
16
1 / 5 / 15
9,831
702
10,062
12,573
4,900
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
Addis8
Merlin
20
6 / 1 / 16
11,391
814
15,907
6,739
3,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

20
13 / 2 / 13
12,244
875
18,964
31,566
32,483
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Achilles
OutlawHeart
Achilles
17
4 / 4 / 17
10,645
760
6,379
13,914
16,717
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
6 / 5 / 10
11,286
806
12,951
13,202
5,341
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BayB_Bee
Da Ji
19
9 / 5 / 4
10,421
744
13,151
13,260
7,052
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
Element FL
Apollo
16
3 / 7 / 5
8,998
643
13,380
14,501
6,679
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 7 / 2
7,565
540
2,100
11,336
5,233
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

19
4 / 5 / 10
10,455
747
21,491
15,476
8,920
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 6 / 8
8,824
630
6,604
15,287
14,280
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
46
30
Kills
17
17
Deaths
30
71
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
Add8
Sol
1
5
15
1.7
W
Merlin
Addis8
Merlin
6
1
16
14
L
Da Ji
BayB_Bee
Da Ji
9
5
4
2.2
W
13
2
13
9.75
L
Apollo
Element FL
Apollo
3
7
5
0.79
L
0
7
2
0.14
L
4
5
10
1.8
W
Achilles
OutlawHeart
Achilles
4
4
17
3.13
L
1
6
8
0.83
W
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,263
Damage
56,726
77,994
Taken
69,860
62,447
Mitigated
42,164
39,440
Healing
21,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Add8
Sol
10,062
1,700
0
2,849
12,573
4,900
347
7,144
5,429
23,924
0
W
Merlin
Addis8
Merlin
15,907
380
1,102
1,660
6,739
3,006
1,116
4,086
2,653
34,621
0
L
Da Ji
BayB_Bee
Da Ji
13,151
3,425
2,094
2,409
13,260
7,052
0
4,449
8,692
0
20,128
W
18,964
2,867
3,548
20,833
31,566
32,483
769
11,762
19,804
0
41,679
L
Apollo
Element FL
Apollo
13,380
7,060
628
2,023
14,501
6,679
0
4,857
9,473
0
23,209
L
2,100
178
2,724
2,202
11,336
5,233
318
3,647
7,479
5,054
0
L
21,491
8,951
1,071
4,328
15,476
8,920
0
7,005
8,326
45,828
0
W
Achilles
OutlawHeart
Achilles
6,379
1,690
1,566
1,492
13,914
16,717
947
3,030
9,834
0
13,784
L
6,604
1,237
2,164
1,841
15,287
14,280
0
6,011
8,961
18,044
0
W
12,951
4,907
3,025
3,365
13,202
5,341
2,723
4,173
9,029
0
32,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,397
Gold Earned
46,263
149
Minions Killed
119
0
Camps Cleared
0
1,290,275
Distance Traveled
1,102,952
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,831
702
24
2
0
253,776
0
W
Merlin
11,391
814
33
2
0
253,394
0
L
Da Ji
10,421
744
18
1
0
248,838
0
W
Chaac
12,244
875
34
2
0
290,321
0
L
Apollo
8,998
643
15
1
0
211,918
1
L
Hel
7,565
540
8
1
0
190,582
2
L
Vulcan
10,455
747
53
4
0
235,521
0
W
Achilles
10,645
760
14
1
0
236,451
0
L
Eset
8,824
630
25
2
0
216,093
0
W
Skadi
11,286
806
44
3
0
256,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role