Player Matchup

King Arthur
King Arthur
Gimlaf
King Arthur
Level 41
God Stats
16W - 20L
1,499 SR
Queue Stats
136W - 133L
1,487 Elo+
Party 3
Ah Puch
Ah Puch
Pixieeeeee
Ah Puch
Level 109
God Stats
40W - 19L
1,652 SR
Queue Stats
627W - 605L
1,485 Elo+
Party 2
Neith
Neith
Revennnn
Neith
Level 109
God Stats
9W - 9L
1,560 SR
Queue Stats
751W - 718L
1,473 Elo+
Party 2
Merlin
Merlin
Taironimus
Merlin
Level 26
God Stats
10W - 7L
1,521 SR
Queue Stats
111W - 120L
1,489 Elo+
Party 3
Persephone
Persephone
gogetayt
Persephone
Level 87
God Stats
3W - 0L
1,500 SR
Queue Stats
63W - 51L
1,578 Elo+
Solo
Team Averages
Level 74
1,547 SR
1,503 Elo+

VS

Team Averages
Level 65
1,487 SR
1,485 Elo+
Kuzenbo
Kuzenbo
BebidaGratis
Kuzenbo
Level 46
God Stats
3W - 2L
1,599 SR
Queue Stats
37W - 31L
1,479 Elo+
Party 4
Zeus
Zeus
Ratteh
Zeus
Level 123
God Stats
28W - 28L
1,563 SR
Queue Stats
188W - 186L
1,483 Elo+
Party 1
Medusa
Medusa
UnTakenName
Medusa
Level 83
God Stats
0W - 2L
1,085 SR
Queue Stats
257W - 243L
1,526 Elo+
Party 1
Baron Samedi
Baron Samedi
Warango93
Baron Samedi
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 25L
1,471 Elo+
Party 4
Chaac
Chaac
kantamaniana
Chaac
Level 48
God Stats
12W - 8L
1,686 SR
Queue Stats
70W - 97L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Gimlaf
King Arthur
20
8 / 3 / 24
12,685
1,057
15,778
21,872
27,504
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ah Puch
Pixieeeeee
Ah Puch
19
5 / 4 / 26
12,819
1,068
28,142
11,777
4,048
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Neith
Revennnn
Neith
20
11 / 0 / 18
14,682
1,224
14,915
10,328
3,539
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Taironimus
Merlin
20
11 / 0 / 26
14,141
1,178
19,294
8,767
2,946
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Persephone
gogetayt
Persephone
20
10 / 0 / 29
13,630
1,136
23,315
11,978
3,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

190

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
BebidaGratis
Kuzenbo
17
1 / 5 / 4
10,721
893
6,849
24,190
32,669
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Zeus
Ratteh
Zeus
17
4 / 12 / 3
12,037
1,003
23,569
18,396
7,310
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
18
0 / 9 / 6
11,096
925
12,597
21,195
9,164
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Warango93
Baron Samedi
17
1 / 9 / 4
10,776
898
9,304
15,770
8,716
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
2 / 10 / 4
11,318
943
9,927
27,457
19,351
Evolved Attacker's Blessing

Evolved Attacker's Blessing

+20 Physical Power +25 Magical Power +10 Penetration ROLE QUEST: DAMAGE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

168
Kill Participation
29
45
Kills
8
7
Deaths
45
123
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
BebidaGratis
Kuzenbo
1
5
4
0.6
W
King Arthur
Gimlaf
King Arthur
8
3
24
6.67
W
Ah Puch
Pixieeeeee
Ah Puch
5
4
26
4.5
L
Zeus
Ratteh
Zeus
4
12
3
0.46
W
Neith
Revennnn
Neith
11
0
18
20
W
Merlin
Taironimus
Merlin
11
0
26
24
L
Medusa
0
9
6
0.33
L
Baron Samedi
Warango93
Baron Samedi
1
9
4
0.33
W
Persephone
gogetayt
Persephone
10
0
29
24.5
L
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

101,444
Damage
62,246
64,722
Taken
107,008
41,706
Mitigated
77,210
13,367
Healing
18,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
BebidaGratis
Kuzenbo
6,849
2,394
166
1,153
24,190
32,669
0
16,202
7,988
16,488
0
W
King Arthur
Gimlaf
King Arthur
15,778
713
0
0
21,872
27,504
0
10,099
11,773
909
28,529
W
Ah Puch
Pixieeeeee
Ah Puch
28,142
823
0
2,409
11,777
4,048
0
9,060
2,717
51,749
0
L
Zeus
Ratteh
Zeus
23,569
1,085
0
0
18,396
7,310
0
12,467
5,929
46,689
0
W
Neith
Revennnn
Neith
14,915
6,053
0
5,195
10,328
3,539
0
6,675
3,653
0
54,721
W
Merlin
Taironimus
Merlin
19,294
1,074
0
674
8,767
2,946
0
5,026
3,741
46,489
0
L
Medusa
12,597
7,333
0
4,313
21,195
9,164
0
13,018
8,177
0
37,720
L
Baron Samedi
Warango93
Baron Samedi
9,304
1,251
2,424
1,921
15,770
8,716
0
11,295
4,475
38,485
0
W
Persephone
gogetayt
Persephone
23,315
1,965
809
4,280
11,978
3,669
0
8,862
3,116
34,548
0
L
9,927
1,029
763
7,434
27,457
19,351
0
18,260
9,197
0
41,242

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,957
Gold Earned
55,948
281
Minions Killed
256
13
Camps Cleared
5
1,207,147
Distance Traveled
1,087,048
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,721
893
21
2
2
249,421
0
W
King Arthur
12,685
1,057
29
2
0
250,447
2
W
Ah Puch
12,819
1,068
68
6
0
222,753
2
L
Zeus
12,037
1,003
46
4
2
191,114
1
W
Neith
14,682
1,224
91
8
11
240,202
0
W
Merlin
14,141
1,178
59
5
1
252,341
2
L
Medusa
11,096
925
69
6
1
212,314
0
L
Baron Samedi
10,776
898
58
5
0
195,036
1
W
Persephone
13,630
1,136
34
3
1
241,404
0
L
Chaac
11,318
943
62
5
0
239,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role