Player Matchup

Agni
Agni
CASTELLG
Agni
Level 10
God Stats
7W - 4L
1,656 SR
Queue Stats
12W - 13L
1,477 Elo+
Solo
Hun Batz
Hun Batz
Juandiotto
Hun Batz
Level 26
God Stats
2W - 7L
1,255 SR
Queue Stats
2W - 8L
1,218 Elo+
Solo
Hades
Hades
Maico Angst
Hades
Level 88
God Stats
49W - 34L
1,511 SR
Queue Stats
78W - 87L
1,395 Elo+
Party 1
Ymir
Ymir
Steorage
Ymir
Level 15
God Stats
7W - 5L
1,544 SR
Queue Stats
198W - 149L
1,482 Elo+
Solo
Neith
Neith
gutZ212
Neith
Level 4
God Stats
9W - 6L
1,569 SR
Queue Stats
15W - 10L
1,590 Elo+
Party 1
Team Averages
Level 29
1,507 SR
1,432 Elo+

VS

Team Averages
Level 15
1,457 SR
1,367 Elo+
Tyr
Tyr
Agustantu
Tyr
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 20L
1,368 Elo+
Solo
Cthulhu
Cthulhu
Mozart0111
Cthulhu
Level 4
God Stats
1W - 0L
1,264 SR
Queue Stats
2W - 5L
1,239 Elo+
Solo
Janus
Janus
Tesgugi
Janus
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
XxshownkxX
Hachiman
Level 30
God Stats
3W - 2L
1,362 SR
Queue Stats
70W - 88L
1,287 Elo+
Solo
Thor
Thor
cribz3245
Thor
Level 16
God Stats
3W - 3L
1,659 SR
Queue Stats
32W - 30L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
2
0 / 0 / 0
3,119
390
0
285
83
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes

Shoes

+6%
Movement Speed

Hun Batz
Juandiotto
Hun Batz
6
0 / 0 / 1
4,121
515
171
4,469
1,079
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 0
4,581
573
4,233
4,329
1,955
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ymir
10
3 / 0 / 0
5,683
710
4,113
2,748
1,085
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Neith
gutZ212
Neith
4
0 / 1 / 1
3,555
444
273
1,043
333
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 0
4,085
511
831
5,169
3,212
Warrior's Blessing

Warrior's Blessing

+75 Health +10 Physical & Magical Protection +25 Health Stolen And Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO Dealing damage to an enemy god provides 1 stack. This effect can only occur once every 10s. Getting a Kill or Assist on an Enemy god provides 3 stacks. At 15 Stacks Warrior's Blessing Evolves, gaining +15 Physical and Magical Protection.

Boots

Boots

+6%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Mozart0111
Cthulhu
8
1 / 0 / 2
4,729
591
1,749
4,142
1,961
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Tesgugi
Janus
10
1 / 1 / 1
5,329
666
2,661
2,858
757
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hachiman
XxshownkxX
Hachiman
1
0 / 0 / 0
3,120
390
0
405
51
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
7
1 / 2 / 1
4,304
538
1,480
4,456
1,415
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
7
4
Kills
3
3
Deaths
4
2
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
0
0
L
Agni
0
0
0
0
L
Hun Batz
Juandiotto
Hun Batz
0
0
1
0.5
L
1
2
0
0.5
W
Cthulhu
Mozart0111
Cthulhu
1
0
2
2
L
Ymir
3
0
0
3
W
Janus
Tesgugi
Janus
1
1
1
1.5
W
Hachiman
XxshownkxX
Hachiman
0
0
0
0
W
Thor
1
2
1
0.75
L
Neith
gutZ212
Neith
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,790
Damage
6,721
12,874
Taken
17,030
4,535
Mitigated
7,396
4,119
Healing
5,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
831
158
0
2,468
5,169
3,212
0
2,597
2,572
0
15,700
L
Agni
0
0
0
250
285
83
0
259
26
994
0
L
Hun Batz
Juandiotto
Hun Batz
171
0
0
1,576
4,469
1,079
0
1,066
3,403
0
14,687
L
4,233
338
0
920
4,329
1,955
140
2,263
2,066
18,567
0
W
Cthulhu
Mozart0111
Cthulhu
1,749
235
0
798
4,142
1,961
0
2,262
1,880
15,830
0
L
Ymir
4,113
1,336
0
1,147
2,748
1,085
111
0
2,614
28,534
0
W
Janus
Tesgugi
Janus
2,661
346
0
751
2,858
757
130
1,052
1,806
30,652
0
W
Hachiman
XxshownkxX
Hachiman
0
0
0
188
405
51
0
0
405
0
1,160
W
Thor
1,480
481
0
922
4,456
1,415
0
2,435
2,021
0
14,623
L
Neith
gutZ212
Neith
273
106
0
226
1,043
333
0
822
221
0
5,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,059
Gold Earned
21,567
121
Minions Killed
148
0
Camps Cleared
0
556,780
Distance Traveled
612,180
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
4,085
511
24
3
0
151,497
0
L
Agni
3,119
390
3
0
0
32,910
1
L
Hun Batz
4,121
515
28
4
0
179,547
4
L
Hades
4,581
573
34
4
0
128,014
1
W
Cthulhu
4,729
591
34
4
0
151,115
1
L
Ymir
5,683
710
47
6
0
148,673
3
W
Janus
5,329
666
57
7
0
143,999
1
W
Hachiman
3,120
390
1
0
0
26,729
0
W
Thor
4,304
538
32
4
0
138,840
0
L
Neith
3,555
444
9
1
0
67,636
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role