Player Matchup

Da Ji
Da Ji
Aceaveli
Da Ji
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
ILetopI
Izanami
Level 26
God Stats
48W - 36L
1,487 SR
Queue Stats
82W - 73L
1,382 Elo+
Solo
Cupid
Cupid
TBON1SEMPAI
Cupid
Level 7
God Stats
1W - 1L
1,633 SR
Queue Stats
1W - 2L
1,580 Elo+
Solo
Cthulhu
Cthulhu
Tetroid25
Cthulhu
Level 5
God Stats
0W - 3L
1,085 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo
Discordia
Discordia
hideonanan
Discordia
Level 25
God Stats
3W - 5L
1,390 SR
Queue Stats
159W - 178L
1,439 Elo+
Solo
Team Averages
Level 18
1,419 SR
1,480 Elo+

VS

Team Averages
Level 21
1,523 SR
1,518 Elo+
Raijin
Raijin
Deezy222
Raijin
Level 25
God Stats
2W - 2L
1,424 SR
Queue Stats
44W - 44L
1,480 Elo+
Solo
Neith
Neith
Emänon
Neith
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Lexa_LeXoun
Loki
Level 24
God Stats
8W - 6L
1,471 SR
Queue Stats
23W - 21L
1,377 Elo+
Solo
Nox
Nox
dictator3541
Nox
Level 22
God Stats
3W - 1L
1,718 SR
Queue Stats
41W - 35L
1,415 Elo+
Solo
Cerberus
Cerberus
xxCandyman040
Cerberus
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,818 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aceaveli
Da Ji
7
2 / 1 / 0
3,962
792
1,844
2,465
719
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Izanami
ILetopI
Izanami
6
2 / 1 / 0
3,563
713
2,429
2,051
430
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
0 / 1 / 0
3,161
632
1,035
1,257
295
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Tetroid25
Cthulhu
2
0 / 3 / 0
2,682
536
415
2,566
871
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Discordia
hideonanan
Discordia
1
0 / 0 / 0
2,493
499
0
171
56
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Deezy222
Raijin
5
0 / 2 / 0
3,425
685
206
2,147
443
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Neith
Emänon
Neith
5
3 / 1 / 0
3,519
704
1,276
2,047
446
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
2 / 0 / 2
3,754
751
1,107
2,791
530
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Boots

Boots

+6%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

5
0 / 1 / 3
3,191
638
1,241
2,238
567
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cerberus
xxCandyman040
Cerberus
6
1 / 0 / 1
3,658
732
760
2,174
897
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
4
Kills
6
6
Deaths
4
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Aceaveli
Da Ji
2
1
0
2
W
Raijin
Deezy222
Raijin
0
2
0
0
W
Neith
Emänon
Neith
3
1
0
3
L
Izanami
ILetopI
Izanami
2
1
0
2
W
2
0
2
3
L
0
1
0
0
L
Cthulhu
Tetroid25
Cthulhu
0
3
0
0
W
0
1
3
1.5
L
Discordia
hideonanan
Discordia
0
0
0
0
W
Cerberus
xxCandyman040
Cerberus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,723
Damage
4,590
8,510
Taken
11,397
2,371
Mitigated
2,883
886
Healing
3,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Aceaveli
Da Ji
1,844
275
0
799
2,465
719
0
331
2,134
0
14,444
W
Raijin
Deezy222
Raijin
206
70
0
400
2,147
443
60
0
2,147
14,048
0
W
Neith
Emänon
Neith
1,276
654
0
754
2,047
446
124
196
1,851
0
11,451
L
Izanami
ILetopI
Izanami
2,429
1,925
0
0
2,051
430
0
637
1,414
0
14,480
W
1,107
235
0
1,310
2,791
530
0
111
2,680
0
11,435
L
1,035
549
0
0
1,257
295
175
464
793
0
8,466
L
Cthulhu
Tetroid25
Cthulhu
415
279
0
87
2,566
871
0
604
1,962
2,558
0
W
1,241
483
0
681
2,238
567
87
108
2,130
6,343
0
L
Discordia
hideonanan
Discordia
0
0
0
0
171
56
0
171
0
821
0
W
Cerberus
xxCandyman040
Cerberus
760
63
0
60
2,174
897
0
0
2,174
5,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,861
Gold Earned
17,547
76
Minions Killed
102
0
Camps Cleared
0
382,911
Distance Traveled
454,499
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
3,962
792
32
6
0
79,136
1
W
Raijin
3,425
685
26
5
0
83,465
1
W
Neith
3,519
704
23
5
0
91,918
1
L
Izanami
3,563
713
26
5
0
89,991
2
W
Loki
3,754
751
25
5
0
83,007
0
L
Cupid
3,161
632
14
3
0
88,702
0
L
Cthulhu
2,682
536
4
1
0
106,891
0
W
Nox
3,191
638
12
2
0
87,850
1
L
Discordia
2,493
499
0
0
0
18,191
0
W
Cerberus
3,658
732
16
3
0
108,259
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role