Player Matchup

Mercury
Mercury
 
Mercury
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Celto_THDOD
Ne Zha
Level 15
God Stats
1W - 3L
1,243 SR
Queue Stats
9W - 15L
1,275 Elo+
Party 1
Hera
Hera
PentaKingz
Hera
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,130 Elo+
Solo
Ra
Ra
Touch_My_Wang23
Ra
Level 15
God Stats
6W - 4L
1,830 SR
Queue Stats
14W - 6L
1,665 Elo+
Solo
Izanami
Izanami
coco912M
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,605 Elo+
Party 1
Team Averages
Level 9
1,515 SR
1,435 Elo+

VS

Team Averages
Level 14
1,471 SR
1,490 Elo+
Osiris
Osiris
Buffet0fBullets
Osiris
Level 29
God Stats
3W - 2L
1,455 SR
Queue Stats
101W - 128L
1,417 Elo+
Solo
Aphrodite
Aphrodite
EaT_tHiS304
Aphrodite
Level 20
God Stats
5W - 10L
1,401 SR
Queue Stats
26W - 31L
1,470 Elo+
Solo
Cerberus
Cerberus
Jacob2966
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,416 Elo+
Solo
Sol
Sol
Sanitina
Sol
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,453 Elo+
Solo
Olorun
Olorun
ShadowFallEn9012
Olorun
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 80L
1,695 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 2 / 1
5,447
545
2,592
6,498
1,671
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ne Zha
9
3 / 0 / 2
5,608
561
3,641
2,345
638
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

6
1 / 3 / 1
4,568
457
2,973
3,204
794
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

11
9 / 0 / 2
7,242
724
6,964
4,647
1,574
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
coco912M
Izanami
9
1 / 2 / 3
5,915
592
2,713
4,275
1,162
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 0
5,130
513
4,050
7,236
4,683
Evolved Warrior's Blessing

Evolved Warrior's Blessing

+75 Health +25 Physical & Magical Protection +25 Health Stolen and Mana Restored Upon Damaging An Enemy God, 10s Cooldown ROLE QUEST: SOLO: COMPLETED!

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
EaT_tHiS304
Aphrodite
9
0 / 3 / 2
4,723
472
1,988
5,072
1,714
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Jacob2966
Cerberus
4
0 / 6 / 0
3,865
387
883
6,973
2,784
Guardian's Blessing

Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted ROLE QUEST: SUPPORT Assist with Minion kills to gain stacks. Each Assist is worth 1 stack. At 50 stacks Guardian's Blessing Evolves, gaining 4 Gold Per 5s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

1
0 / 5 / 0
3,499
350
38
2,475
389
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

11
4 / 3 / 0
6,075
608
4,698
7,678
2,535
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
7
7
Deaths
18
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
2
1
0.75
L
3
1
0
3
W
Ne Zha
3
0
2
4
L
Aphrodite
EaT_tHiS304
Aphrodite
0
3
2
0.33
L
Cerberus
Jacob2966
Cerberus
0
6
0
0
W
1
3
1
0.5
L
0
5
0
0
L
4
3
0
1.33
W
9
0
2
10
W
Izanami
coco912M
Izanami
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,883
Damage
11,657
20,969
Taken
29,434
5,839
Mitigated
12,105
5,397
Healing
7,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,592
1,566
0
1,495
6,498
1,671
100
1,076
5,372
0
24,087
L
4,050
1,627
0
1,151
7,236
4,683
0
1,352
5,851
0
21,481
W
Ne Zha
3,641
1,412
0
434
2,345
638
740
524
1,771
0
16,136
L
Aphrodite
EaT_tHiS304
Aphrodite
1,988
629
417
2,234
5,072
1,714
0
2,155
2,917
18,415
0
L
Cerberus
Jacob2966
Cerberus
883
189
0
449
6,973
2,784
145
2,602
4,371
6,305
0
W
2,973
1,033
0
439
3,204
794
57
2,572
632
13,983
0
L
38
38
0
0
2,475
389
13
364
2,111
629
0
L
4,698
2,395
0
3,730
7,678
2,535
1,077
3,464
4,214
39,612
0
W
6,964
1,567
456
2,573
4,647
1,574
633
2,518
2,104
40,624
0
W
Izanami
coco912M
Izanami
2,713
2,344
0
0
4,275
1,162
997
917
3,133
0
27,627

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,780
Gold Earned
23,292
236
Minions Killed
153
0
Camps Cleared
0
871,663
Distance Traveled
801,919
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,447
545
50
5
0
186,337
0
L
Osiris
5,130
513
35
4
0
193,707
1
W
Ne Zha
5,608
561
24
2
0
187,312
1
L
Aphrodite
4,723
472
33
3
0
165,920
2
L
Cerberus
3,865
387
16
2
0
201,389
2
W
Hera
4,568
457
25
3
0
124,322
0
L
Sol
3,499
350
0
0
0
91,904
0
L
Olorun
6,075
608
69
7
0
148,999
1
W
Ra
7,242
724
70
7
0
193,529
0
W
Izanami
5,915
592
67
7
0
180,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role