Player Matchup

Zeus
Zeus
Andronie69
Zeus
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,027 Elo+
Party 3
Anubis
Anubis
HydraYQ
Anubis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,027 Elo+
Party 3
Nemesis
Nemesis
Quarism
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,027 Elo+
Party 3
Cerberus
Cerberus
STim82828
Cerberus
Level 3
God Stats
1W - 2L
1,226 SR
Queue Stats
1W - 2L
1,027 Elo+
Party 3
Sol
Sol
justToFii
Sol
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,027 Elo+
Party 3
Team Averages
Level 3
1,445 SR
1,027 Elo+

VS

Team Averages
Level 14
1,365 SR
1,481 Elo+
Fenrir
Fenrir
Chlaraa
Fenrir
Level 22
God Stats
2W - 1L
1,255 SR
Queue Stats
12W - 13L
1,479 Elo+
Party 1
Guan Yu
Guan Yu
Geraldine2548
Guan Yu
Level 17
God Stats
1W - 0L
1,209 SR
Queue Stats
12W - 11L
1,479 Elo+
Party 1
Rama
Rama
Moca96
Rama
Level 17
God Stats
1W - 2L
1,058 SR
Queue Stats
10W - 11L
1,255 Elo+
Solo
Scylla
Scylla
Ruachan
Scylla
Level 8
God Stats
1W - 3L
1,681 SR
Queue Stats
3W - 3L
1,691 Elo+
Party 2
Neith
Neith
Telthir
Neith
Level 6
God Stats
2W - 3L
1,622 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
4,134
413
531
4,318
818
Mage's Blessing

Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana ROLE QUEST: MID Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Mage's Blessing Evolves, gaining 10% Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Anubis
HydraYQ
Anubis
6
0 / 7 / 1
4,030
403
1,269
5,941
1,566
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Quarism
Nemesis
7
1 / 4 / 0
4,605
461
2,402
5,513
1,344
Assassin's Blessing

Assassin's Blessing

+7 Power +100 Health +30% Damage vs. Jungle Monsters +8% Health and 25 Mana Restored on Killing a Jungle Monster ROLE QUEST: JUNGLE Kill or Assist Jungle Monsters or Enemy Gods to gain stacks. Jungle Monsters are worth 1 stack and Enemy Gods are worth 5 stacks. At 50 Stacks Assassin's Blessing Evolves, gaining +5 Penetration, and 5% Movement Speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
STim82828
Cerberus
8
2 / 3 / 1
5,131
513
2,320
5,928
3,854
Evolved Guardian's Blessing

Evolved Guardian's Blessing

+100 Health +10 Physical Protection and Magical Protection +7 HP5 & 7 MP5 while within 60ft of an ally god +3 Gold per Minion Assisted +4 GP5 ROLE QUEST: SUPPORT : COMPLETED!

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

6
1 / 6 / 0
4,439
444
3,782
6,403
1,706
Hunter's Blessing

Hunter's Blessing

+15 Basic Attack Damage +10 MP5 ROLE QUEST: CARRY Kill or Assist Lane Minions or Enemy gods to gain stacks. Lane Minions are worth 1 Stack and Enemy gods are worth 5 Stacks. At 75 Stacks Hunter's Blessing Evolves, gaining 15% Attack Speed and an additional 15 Bonus Basic Attack Damage.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes

Shoes

+6%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chlaraa
Fenrir
9
7 / 0 / 1
5,673
567
3,716
3,830
1,266
Evolved Assassin's Blessing

Evolved Assassin's Blessing

+7 Power +100 Health +40% Bonus Damage vs. Jungle Monsters +7% Health and 25 Mana Restored on Killing a Jungle Monster +5 Penetration +5% Movement Speed ROLE QUEST: JUNGLE: COMPLETED!

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
9
2 / 1 / 1
5,268
527
2,178
4,584
1,788
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rama
Moca96
Rama
8
4 / 2 / 6
5,696
570
4,448
5,534
1,224
Evolved Hunter's Blessing

Evolved Hunter's Blessing

+30 Basic Attack Damage +10 MP5 +15% Attack Speed ROLE QUEST: CARRY: COMPLETED!

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Scylla
Ruachan
Scylla
9
5 / 1 / 2
5,404
540
3,712
2,911
942
Evolved Mage's Blessing

Evolved Mage's Blessing

+10 Bonus Ability Damage +10 Physical Power +30 Magical Power +2 MP5 Per 10% Missing Mana +10% Cooldown Reduction ROLE QUEST: MID: COMPLETED!

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Neith
Telthir
Neith
10
4 / 0 / 6
6,020
602
5,035
2,439
710
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
4
Kills
22
23
Deaths
4
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Fenrir
Chlaraa
Fenrir
7
0
1
7.5
W
Guan Yu
2
1
1
2.5
L
Anubis
HydraYQ
Anubis
0
7
1
0.07
W
Rama
Moca96
Rama
4
2
6
3.5
L
Nemesis
Quarism
Nemesis
1
4
0
0.25
W
Scylla
Ruachan
Scylla
5
1
2
6
L
Cerberus
STim82828
Cerberus
2
3
1
0.83
W
Neith
Telthir
Neith
4
0
6
7
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,304
Damage
19,089
28,103
Taken
19,298
9,288
Mitigated
5,930
3,322
Healing
4,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
531
140
0
750
4,318
818
0
426
3,892
18,350
0
W
Fenrir
Chlaraa
Fenrir
3,716
568
0
1,332
3,830
1,266
0
785
3,045
0
18,898
W
Guan Yu
2,178
677
0
738
4,584
1,788
476
566
4,018
0
18,146
L
Anubis
HydraYQ
Anubis
1,269
402
0
269
5,941
1,566
0
0
5,941
10,335
0
W
Rama
Moca96
Rama
4,448
3,492
0
2,319
5,534
1,224
48
2,477
3,057
0
22,142
L
Nemesis
Quarism
Nemesis
2,402
864
0
179
5,513
1,344
24
688
4,825
0
11,264
W
Scylla
Ruachan
Scylla
3,712
628
0
0
2,911
942
871
2,524
387
18,268
0
L
Cerberus
STim82828
Cerberus
2,320
129
0
653
5,928
3,854
0
0
5,928
10,270
0
W
Neith
Telthir
Neith
5,035
1,783
0
559
2,439
710
446
1,550
889
0
24,722
L
3,782
1,851
0
1,471
6,403
1,706
672
2,598
3,805
16,000
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,339
Gold Earned
28,061
122
Minions Killed
184
0
Camps Cleared
0
863,150
Distance Traveled
895,455
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
4,134
413
32
3
0
160,600
0
W
Fenrir
5,673
567
29
3
0
198,145
1
W
Guan Yu
5,268
527
39
4
0
175,657
0
L
Anubis
4,030
403
18
2
0
170,301
3
W
Rama
5,696
570
41
4
0
160,086
0
L
Nemesis
4,605
461
19
2
0
187,716
0
W
Scylla
5,404
540
29
3
0
174,386
0
L
Cerberus
5,131
513
27
3
0
192,723
0
W
Neith
6,020
602
46
5
0
187,181
3
L
Sol
4,439
444
26
3
0
151,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role